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Soul Rot does not check damage multipliers in tooltip.

Posted: Wed Sep 05, 2012 6:10 pm
by PureQuestion
That is, the tooltip shows the damage before your +blight and +all damages.

Re: Soul Rot does not check damage multipliers in tooltip.

Posted: Wed Sep 05, 2012 11:42 pm
by aardvark
I don't think the tooltips of any skills account for +damages. It looks like the chronomancy talents factor in Paradox changes, but that's all. It may make sense to only show the damage produced by the skill in the skill tooltip.

Re: Soul Rot does not check damage multipliers in tooltip.

Posted: Thu Sep 06, 2012 1:36 am
by PureQuestion
They do.

Re: Soul Rot does not check damage multipliers in tooltip.

Posted: Thu Sep 06, 2012 2:17 am
by wobbly
Read somewhere on the forum that the tooltip is not always accurate. I notice it doesn't always match my character sheet. Is 1 accurate & the other not? Or do they both sometime display inaccurate information.

Re: Soul Rot does not check damage multipliers in tooltip.

Posted: Thu Sep 06, 2012 2:31 am
by aardvark
PureQuestion wrote:They do.
Right you are! That'll teach me to run off at the fingers before taking a good look at something. This should change the behavior:

Code: Select all

--- vim.lua	2012-05-08 05:19:09.000000000 -0700
+++ vim-pat.lua	2012-09-05 19:29:14.578125000 -0700
@@ -37,9 +37,10 @@
 		return true
 	end,
 	info = function(self, t)
+		local damage = self:combatTalentSpellDamage(t, 20, 250)
 		return ([[Projects a bolt of pure blight, doing %0.2f blight damage.
 		This spell has an improved critical strike chance of +%0.2f%%.
-		The damage will increase with Magic stat.]]):format(self:combatTalentSpellDamage(t, 20, 250), self:getTalentLevel(t) * 5)
+		The damage will increase with Magic stat.]]):format(damDesc(self, DamageType.BLIGHT, damage), self:getTalentLevel(t) * 5)
 	end,
 }
 

Re: Soul Rot does not check damage multipliers in tooltip.

Posted: Thu Sep 06, 2012 3:46 am
by PureQuestion
Psssst. DG fixed it hours ago ;)