Soul Rot does not check damage multipliers in tooltip.
Posted: Wed Sep 05, 2012 6:10 pm
That is, the tooltip shows the damage before your +blight and +all damages.
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https://forums.te4.org/
Right you are! That'll teach me to run off at the fingers before taking a good look at something. This should change the behavior:PureQuestion wrote:They do.
Code: Select all
--- vim.lua 2012-05-08 05:19:09.000000000 -0700
+++ vim-pat.lua 2012-09-05 19:29:14.578125000 -0700
@@ -37,9 +37,10 @@
return true
end,
info = function(self, t)
+ local damage = self:combatTalentSpellDamage(t, 20, 250)
return ([[Projects a bolt of pure blight, doing %0.2f blight damage.
This spell has an improved critical strike chance of +%0.2f%%.
- The damage will increase with Magic stat.]]):format(self:combatTalentSpellDamage(t, 20, 250), self:getTalentLevel(t) * 5)
+ The damage will increase with Magic stat.]]):format(damDesc(self, DamageType.BLIGHT, damage), self:getTalentLevel(t) * 5)
end,
}