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[b42] Reaver powers acting strange at melee range

Posted: Sat Sep 01, 2012 12:27 am
by Karzon
I've noticed that if I cast something like soul rot or dark surprise right next to an enemy (melee range) and the enemy dies from it, I usually don't get the vim cost returned. Actually, the natively melee powers like dark surprise only do this sometimes, but soul rot seems to do it every time.

Similar thing happens with drain, I don't get the "drained" amount of vim I should (just the smaller amount for an actual kill of any kind) if I cast it right next to a low HP enemy.

This doesn't happen on a new character (I started one to test it), just on my old one after I loaded it today. I'm guessing something isn't saving right (or a recently learned talent causes it), since I've tried turning off sustains, individually taking off different pieces of equipment, switching both weapons, visiting different areas, quitting and loading again, etc. I have a copy of my saved game if that'd be helpful.

Maybe the game is trying to trigger corrupted blood (free melee attack) at the same time, and the game isn't sure which thing actually kills the enemy, possibly because of travel speeds etc?

Re: [b42] Reaver powers acting strange at melee range

Posted: Sat Sep 01, 2012 1:03 am
by phantomglider
Are you sure it's actually the soul rot that's killing them rather than the Corrupted Strength attack? The CS attack does blight damage too, and typically hits before the spell does - if the combat log shows you're doing a full attack routine and *then* killing with Soul Rot damage, and you're still not getting the refund, that's a bug, but otherwise no. Try casting Soul Rot a few tiles out and see if it does the minor explosion animation when the projectile gets there.

Re: [b42] Reaver powers acting strange at melee range

Posted: Sat Sep 01, 2012 1:19 am
by Karzon
Well, it's not a bug if it's intended that corrupted strength can hit before a spell, although if that's the case, shouldn't the spell projectile I originally cast then extend past the enemy and hit something else? That's not happening.

Re: [b42] Reaver powers acting strange at melee range

Posted: Sat Sep 01, 2012 1:39 am
by Frumple
It... might be pretty easy to test by just aiming past the initial target. CS'll still trigger if you're aiming for something at a distance, so if it really is CS killing before soul rot hits, the projectile should continue to its actual target. Would be pretty easy to notice.

But no, pretty much all talents only go as far as you tell them to -- about the only exception is arcane blade's arcane combat procs, and they're very much an exception. Considering it's the spell triggering CS instead of the other way around, the projectile not continuing to travel seems to be working correctly, if perhaps not as intended.

Re: [b42] Reaver powers acting strange at melee range

Posted: Sat Sep 01, 2012 1:53 am
by Karzon
And, you're both right. This does make resource management for the class feel extremely weird though.