[b42] Reaver powers acting strange at melee range
Posted: Sat Sep 01, 2012 12:27 am
I've noticed that if I cast something like soul rot or dark surprise right next to an enemy (melee range) and the enemy dies from it, I usually don't get the vim cost returned. Actually, the natively melee powers like dark surprise only do this sometimes, but soul rot seems to do it every time.
Similar thing happens with drain, I don't get the "drained" amount of vim I should (just the smaller amount for an actual kill of any kind) if I cast it right next to a low HP enemy.
This doesn't happen on a new character (I started one to test it), just on my old one after I loaded it today. I'm guessing something isn't saving right (or a recently learned talent causes it), since I've tried turning off sustains, individually taking off different pieces of equipment, switching both weapons, visiting different areas, quitting and loading again, etc. I have a copy of my saved game if that'd be helpful.
Maybe the game is trying to trigger corrupted blood (free melee attack) at the same time, and the game isn't sure which thing actually kills the enemy, possibly because of travel speeds etc?
Similar thing happens with drain, I don't get the "drained" amount of vim I should (just the smaller amount for an actual kill of any kind) if I cast it right next to a low HP enemy.
This doesn't happen on a new character (I started one to test it), just on my old one after I loaded it today. I'm guessing something isn't saving right (or a recently learned talent causes it), since I've tried turning off sustains, individually taking off different pieces of equipment, switching both weapons, visiting different areas, quitting and loading again, etc. I have a copy of my saved game if that'd be helpful.
Maybe the game is trying to trigger corrupted blood (free melee attack) at the same time, and the game isn't sure which thing actually kills the enemy, possibly because of travel speeds etc?