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[b42] way too many enemies can bleed
Posted: Sat Aug 25, 2012 3:46 pm
by tiger_eye
Rogue's new talent "Lacerating Strikes" makes things bleed very often. However, it seems like most enemies are susceptible to bleeding, even when they obviously shouldn't be. All enemy types should be gone over and bleed resistance/immunity added to those that shouldn't bleed.
Re: [b42] way too many enemies can bleed
Posted: Sat Aug 25, 2012 3:57 pm
by Frumple
Heeey... maybe a chance for non-standard blood, for some critters? Elementals could bleed fire or what'ev -- standard bleed damage, but leaving behind a damage trail of whatever element. Stuff like that.
Re: [b42] way too many enemies can bleed
Posted: Sat Aug 25, 2012 8:33 pm
by darkgod
fixed