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[b42] slow levels due to mini-event particles

Posted: Fri Aug 24, 2012 3:00 pm
by tiger_eye
I've never had any issues with displaying particles (except, perhaps, for temporary slowdowns such as when all the OGMHWs use breath attacks), but b42 is different. Some levels are extremely slow, especially when any new particles are being created (and particles are used very often).

I believe this is due to the "ultrashield" particle effect that many mini-events use when shaders aren't turned on or available. If there are two or more of these mini-events that use "ultrashield" on a level, then the game is pretty much unplayable for me.

So... these "ultrashield" particle effects are already the alternative gfx effects for cards that can't handle shaders. Hence, they're only shown for gfx cards that are already known to suck. So, how about changing the alternate particle effect of mini-events that use ultrashields to something much more conservative, an effect that uses far fewer particles?

This is one of the things that made me want to "rage-stop-playing" b42, so please make me (and probably others) happy again by changing this.

btw, if you are experiencing similar slowdowns, then you can try using this addon, which greatly reduces the density of the culprit particles effect:

http://te4.org/games/addons/tome/reduce ... -particles

Re: [b42] slow levels due to mini-event particles

Posted: Fri Aug 24, 2012 6:06 pm
by darkgod
Sure onto it!

Re: [b42] slow levels due to mini-event particles

Posted: Fri Aug 24, 2012 6:51 pm
by Phoenix1
Thank you for this. I had come to a less precise conclusion that led me to just deleting minor events across the board...

Re: [b42] slow levels due to mini-event particles

Posted: Fri Aug 31, 2012 5:20 pm
by tiger_eye
The "generic_vortex" particle effect associated with "whistling vortex" can also slow my computer to a crawl. Aesthetically, I think it has way too many particles anyway, because it can be hard to see what's underneath it.

Re: [b42] slow levels due to mini-event particles

Posted: Sun Nov 25, 2012 2:23 pm
by darkgod
fixed