summoning through walls
Posted: Fri Aug 17, 2012 2:51 pm
I don't do much summoning when I play, but I guess if you target a wall (perhaps it needs to be an adjacent wall, dunno) as the target location for the summon, there's a chance it'll be summoned on the other side of the wall.
This can lead to much cheesiness.
So, perhaps use a ball with radius 0 as the target type when choosing where to place a summon (since ball targeting stops before the wall, not on the wall).
I think this pertains to summoners, yeeks, and thalore... anything else?
This can lead to much cheesiness.
So, perhaps use a ball with radius 0 as the target type when choosing where to place a summon (since ball targeting stops before the wall, not on the wall).
I think this pertains to summoners, yeeks, and thalore... anything else?