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[b41] Aim code inconsistency

Posted: Sat Jul 21, 2012 4:27 pm
by lukep
The Aim code adds this:

Code: Select all

			atk = self:addTemporaryValue("combat_dam", 4 + self:getTalentLevel(t) * self:getDex(10, true)),
			dam = self:addTemporaryValue("combat_atk", 4 + self:getTalentLevel(t) * self:getDex(10, true)),
and removes this:

Code: Select all

		self:removeTemporaryValue("combat_atk", p.atk)
		self:removeTemporaryValue("combat_dam", p.dam)
Note that "dam" and "atk" are switched. This does not affect gameplay in this version, as they are equal to each other, but it may break the skill if changes are made without fixing it.