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[B41] Profile Issue and LUA Issue

Posted: Thu Jul 19, 2012 11:45 pm
by Nori
Having this odd issue on a new laptop I installed the game on. Basically I log into my profile and when I hit new game it doesn't load my unlocks. I then hit cancel and new game again and it shows the unlocks but says my profile is offline.

I noticed in the log file that there is a LUA error at the end. Not sure if it is related.

Code: Select all

[CPU] Detected 2 CPUs
OpenAL device available: DirectSound Default (default DirectSound Default)
OpenAL device available: WaveOut Default (default DirectSound Default)
OpenAL device available: No Output (default DirectSound Default)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\TE4\t-engine.exe
SelfExe gave us app directory of:	C:\TE4\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Creating particles thread 0
LuaVM:	LuaJIT 2.0.0-beta8	x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 8192
OpenGL max texture size: 8192
===fbo 1
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-0.9.41
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=41.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.41.teae" , } , } __byname={["te4-0.9.41"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Administrator.loaner1\\T-Engine\4.0
	bootstrap
	C:\TE4\\game\thirdparty
	C:\TE4\\game
[ENGINE LOADER] sorted:	te4	0	9	41
[ENGINE LOADER] loading engine:	0	9	41	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.41.teae
Available resolutions: 1280x800x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1280x800x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Available resolutions: 1280x800x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1280x800x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[RESOLUTION] no configured resolution, defaulting to biggest possible: 	1280	800
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to	960x600	960	600	false
Setting resolution to 960x600 (windowed)
[DO RESIZE] 960x600 (0)
OpenGL max texture size: 8192
[RESOLUTION] changed to 	960	600	from	960	600
Creating profile thread
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
LuaVM:	LuaJIT 2.0.0-beta8	x86
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
TE4Online starting...
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
Loaded module definition for boot-0.9.40 using engine te4-0.9.40
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: boot
 ** 0.9.40
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = C:\TE4\\game\engines\te4-0.9.41.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 960x600 (1024, 1024)
Using cached font	/data/font/DroidSans.ttf	12
[ENGINE] Switching to realtime, interval 125 ms
[PROFILE THREAD] batching CSETs
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/DroidSans.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 20:12 :: 240
C Map seens texture: 39 (60x60)
Stored entities list	actor	table: 0x062b6be8
Stored entities list	object	table: 0x062b7f20
Stored entities list	trap	table: 0x062b7fa8
loaded room generator	random_room	function: 0x05d44470
room generator	function: 0x05d44470	is making a room
loaded room generator	simple	function: 0x078dc5b0
alloc	simple11x9
room allocated at	15	21	with center	20	25
room generator	function: 0x05d44470	is making a room
loaded room	weird2	9	9
alloc	weird2
room allocated at	27	5	with center	31	9
room generator	function: 0x05d44470	is making a room
loaded room	inner_checkerboard	9	9
alloc	inner_checkerboard
room allocated at	36	11	with center	40	15
room generator	function: 0x05d44470	is making a room
loaded room	inner_fort	11	9
alloc	inner_fort
room allocated at	3	33	with center	8	37
room generator	function: 0x05d44470	is making a room
loaded room	xroads	7	7
alloc	xroads
room allocated at	23	41	with center	26	44
room generator	function: 0x05d44470	is making a room
loaded room	h	11	7
alloc	h
room allocated at	37	26	with center	42	29
room generator	function: 0x05d44470	is making a room
alloc	simple10x10
room allocated at	3	7	with center	7	11
room generator	function: 0x05d44470	is making a room
loaded room	pilar	10	5
alloc	pilar
room allocated at	4	24	with center	8	26
room generator	function: 0x05d44470	is making a room
loaded room	split2	15	5
alloc	split2
room allocated at	32	39	with center	39	41
room generator	function: 0x05d44470	is making a room
loaded room	cells	13	13
alloc	cells
room allocated at	14	2	with center	20	8
Begin tunnel	10	table: 0x078bc548
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_m.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/troll_c.png
Loading tile	npc/troll_s.png
Loading tile	npc/canine_warg.png
Loading tile	npc/canine_fox.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/granite_wall2_15.png
Loading tile	terrain/granite_wall2_11.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/granite_wall2_9.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall2_16.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	player/humanoid_dwarf_dwarven_summoner.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x05d22a38
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1214, 1510 ticks
[PROFILE THREAD] flushing CSETs
[ONLINE PROFILE] get news
Selecting waypoint	9	48	::	skeleton warrior
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_SUNSHIELD
Loading tile	terrain/granite_door1_open.png
Selecting waypoint	6	15	::	forest troll
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAMESHOCK
[COROUTINE] dead	getnews
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[TALENT]	mountain troll thunderer	341	learning	T_LIGHTNING	true	4
Loading tile	npc/troll_mt.png
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	342	after	1
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font	/data/font/DroidSans-Bold.ttf	16
Selecting waypoint	44	31	::	forest troll
mountain troll thunderer	341	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
mountain troll thunderer	341	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
resize 1132 x 726
[DO RESIZE] 1132x726 (0)
OpenGL max texture size: 8192
[RESOLUTION] changed to 	1132	726	from	960	600
C Map size 23:15 :: 345
C Map seens texture: 265 (60x60)
move 0 x 30
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAMESHOCK
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_SUNSHIELD
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	350	after	1
resize 1145 x 722
[DO RESIZE] 1145x722 (0)
OpenGL max texture size: 8192
[RESOLUTION] changed to 	1145	722	from	1132	726
C Map size 23:15 :: 345
C Map seens texture: 153 (60x60)
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	354	after	1
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_LIGHTNING
Selecting waypoint	40	22	::	forest troll
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	358	after	1
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_LIGHTNING
Selecting waypoint	4	11	::	forest troll
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_LIGHTNING
Using cached font	/data/font/DroidSans-Bold.ttf	16
[ONLINE PROFILE] attempting log in 	Nori
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] logged in!	Nori
[PROFILE] Main thread got authed	nori
Using cached font	/data/font/DroidSans-Bold.ttf	16
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] Pull socket connected to te4.org
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAMESHOCK
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_LIGHTNING
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	365	learning	T_FLAME	true	2
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	365	learning	T_MANATHRUST	true	3
Loading tile	npc/skeleton_mage.png
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAME
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_SUNSHIELD
Using cached font	/data/font/DroidSans-Bold.ttf	16
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	367	after	1
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	369	learning	T_FLAME	true	2
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	369	learning	T_MANATHRUST	true	3
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = C:\TE4\\game\engines\te4-0.9.41.teae
}
Using cached font	/data/font/DroidSans-Bold.ttf	16
[ENGINE] Switching to turn based
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	0.9.41	tome-3.9.41	player	true
Selecting waypoint	6	25	::	cave troll
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAMESHOCK
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\TE4\t-engine.exe
SelfExe gave us app directory of:	C:\TE4\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 38b3d8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Creating particles thread 0
Running lua loader code...
Reboot using	te4	0.9.41	tome-3.9.41	player	true
LuaVM:	LuaJIT 2.0.0-beta8	x86
[ENGINE LOADER] available from teae: 	te4-0.9.41
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=41.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.41.teae" , } , } __byname={["te4-0.9.41"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Administrator.loaner1\\T-Engine\4.0
	bootstrap
	C:\TE4\\game\thirdparty
	C:\TE4\\game
[ENGINE LOADER] loading engine:	0	9	41	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.41.teae
Available resolutions: 1280x800x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1280x800x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to	1145x722	1145	722	false
Setting resolution to 1145x722 (windowed)
[DO RESIZE] 1145x722 (0)
OpenGL max texture size: 8192
[RESOLUTION] changed to 	1145	722	from	1145	722
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
Lua Error: /engine/PlayerProfile.lua:263: attempt to index global 'profile' (a nil value)
	At [C]:-1 __index
	At /engine/PlayerProfile.lua:263 saveGenericProfile
	At /engine/PlayerProfile.lua:447 
	At /engine/PlayerProfile.lua:481 handleEvent
	At /engine/PlayerProfile.lua:413 waitFirstAuth
	At /engine/PlayerProfile.lua:96 init
	At /engine/class.lua:39 new
	At /engine/init.lua:116 
	At [C]:-1 dofile
	At /loader/init.lua:170 
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
Server latency	2264
move 4 x 30
Server latency	606
Thanks for having fun!

Re: [B41] Profile Issue and LUA Issue

Posted: Mon Jul 30, 2012 3:11 am
by Nori
Well I managed to get it to work. Took some deleting and re-installing a few times to do so though.