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[b41] Description of weapon masteries incoherent

Posted: Thu Jul 05, 2012 8:28 pm
by marvalis
The player only gets half the increased that is shown in the description of the weapon/bow/sling/dagger mastery skills.
Instead of 10x talent level they get 5x talent level.

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function _M:combatPhysicalpower 
calculates:

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5 * self:combatCheckTraining(weapon)
While the description of the skills do:

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	getDamage = function(self, t) return self:getTalentLevel(t) * 10 end,

On top of that getDamage is incorrectly labeled, and should be something like getPhysicalPower

Finally, the description of dagger master, weapon master and bow mastery are misleading: They only add power when using that weapon.

so
Increases Physical Power by %d. Also increases damage done with swords, axes, maces by %d%%
should be something like
While wielding a sword, axe, or mace in your main hand your physical power is increased by %d and your damage done with that weapon by %d%%.