[b41] Description of weapon masteries incoherent

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
marvalis
Uruivellas
Posts: 683
Joined: Sun Sep 05, 2010 5:11 am

[b41] Description of weapon masteries incoherent

#1 Post by marvalis »

The player only gets half the increased that is shown in the description of the weapon/bow/sling/dagger mastery skills.
Instead of 10x talent level they get 5x talent level.

Code: Select all

function _M:combatPhysicalpower 
calculates:

Code: Select all

5 * self:combatCheckTraining(weapon)
While the description of the skills do:

Code: Select all

	getDamage = function(self, t) return self:getTalentLevel(t) * 10 end,

On top of that getDamage is incorrectly labeled, and should be something like getPhysicalPower

Finally, the description of dagger master, weapon master and bow mastery are misleading: They only add power when using that weapon.

so
Increases Physical Power by %d. Also increases damage done with swords, axes, maces by %d%%
should be something like
While wielding a sword, axe, or mace in your main hand your physical power is increased by %d and your damage done with that weapon by %d%%.

Post Reply