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[b41] sometimes autoexplore ignores items on the ground
Posted: Thu Jul 05, 2012 12:30 am
by wesleyshaver
While this happens seemingly randomly this can be duplicated in the 5-room "troll castle" vault that spawns in Old Forest. The upper-rightmost rune/infusion is ignored when autoexploring. I happened to draw this vault twice in a row in Old Forest and the same rune was skipped both times.
Re: [b41] sometimes autoexplore ignores items on the ground
Posted: Thu Jul 05, 2012 1:51 am
by tiger_eye
Yeah, I have code that fixes this and makes auto-explore 2-3x faster. The problem, however, is I haven't touched this code for over four months and I don't think I was quite finished with refactoring auto-explore. I'll try to wrap it up sometime this Summer. Thanks for the bug report, wesleyshaver!
Re: [b41] sometimes autoexplore ignores items on the ground
Posted: Thu Jul 05, 2012 9:16 pm
by marvalis
that auto-explore is great btw, I have been using it extensively lately.
Re: [b41] sometimes autoexplore ignores items on the ground
Posted: Sun Jul 08, 2012 7:09 pm
by Grahammm
Not only items on the ground, but also bosses still on the level. I was on Norgos Lair level 3 and after a while, autoexplore moved me back to the the 'previous level' exit. However, I had not yet encountered Norgos. I moved some distance away and autoexplore again took me back to the exit. I then found (and defeated) Norgos by manual exploration.
Re: [b41] sometimes autoexplore ignores items on the ground
Posted: Sun Jul 08, 2012 9:08 pm
by marvalis
Auto-explore never searches for actors. It only explores previously unexplored area's.
It is not intended to search for bosses, and I doubt that this functionality will be added (anyone is free to do so).