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[b41] Spinning beam trap absurdly deadly
Posted: Wed Jun 27, 2012 2:59 pm
by richardhawk
The plate got stepped on 4 times in the undead starting dungeon, twice for me and twice for my golem...fragged for 26603 damage.
Re: [b41] Spinning beam trap absurdly deadly
Posted: Wed Jun 27, 2012 4:49 pm
by Dervic
I managed to kill myself with a spinning beam trap, but I had to walk over it like 10 times and it only hit for 300. Anyway, this trap needs a damage cap or something.
Re: [b41] Spinning beam trap absurdly deadly
Posted: Tue Jul 03, 2012 7:17 pm
by Tag Plastic
I just got instagibbed by a spinning beam for 635 in the Rhaloren Camp. It wasn't one I'd interacted with before IIRC:

- te4_trap.jpg (183.63 KiB) Viewed 2992 times
Re: [b41] Spinning beam trap absurdly deadly
Posted: Thu Jul 05, 2012 12:28 am
by wesleyshaver
Can I suggest that autoexplore interrupts when a spinning beam trap is sighted? That should help.
Re: [b41] Spinning beam trap absurdly deadly
Posted: Thu Jul 05, 2012 1:25 am
by Dervic
My other problem with spinning beam traps is that you can't see the beams unless you can see the actual trap... so the beams might be right in front of you and you can't see them.
Re: [b41] Spinning beam trap absurdly deadly
Posted: Sun Jul 08, 2012 10:58 pm
by Shoob
Got this one too, had a spinning beam hit me for over 950 damage.