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b41 Poison Traps can't apply poison

Posted: Fri Jun 22, 2012 7:57 pm
by edge2054
The poison damage types apply power defaults to zero if the damage value isn't a table.

I recommend changing line 147 in complex traps.lua to a table like so...

Code: Select all

engine.DamageType.POISON, {dam=self.dam, apply_power=self.dam},