b41 Poison Traps can't apply poison
Posted: Fri Jun 22, 2012 7:57 pm
The poison damage types apply power defaults to zero if the damage value isn't a table.
I recommend changing line 147 in complex traps.lua to a table like so...
I recommend changing line 147 in complex traps.lua to a table like so...
Code: Select all
engine.DamageType.POISON, {dam=self.dam, apply_power=self.dam},