Reality has shifted...
Posted: Tue May 15, 2012 3:50 pm
The temporal-rift-vortex-whatsit's in the new versions may need a look at. Specifically, the spell that lets them swap places with you on every turn while you're within a certain radius of them, with a dialog of something like "reality has shifted."
Earlier I was playing an antimagic berserker (so no teleport or phase door), only one vortex left on the first level of the temporal rift, and that vortex apparently spawned in a tile that was enclosed on all sides by the impassable terrain. Because it was totally blocked off, I couldn't kill it, yet neither could I get away as it kept swapping places with me on every turn, placing me in the blocked tile on every other turn. Movement infusion allowed me one turn of movement before being swapped.
I did actually manage to get away eventually because the exit was nearby, but it required no less than 15 minutes of repeatedly tapping the "5" key until I was finally shifted within one space of the exit and freedom. Had the exit not been nearby, I'm assuming I'd have to abandon the character since rod of recall doesn't work there, right?
Anyway, may just be a really rare occurrence considering it requires a specific confluence of factors (no teleport options, no other vortexes around, etc...), but these kind of "stuck" situations probably should be worked out. Maybe have them shift you around to random tiles on each turn rather than returning to the same (blocked) one, build up resistance to the shifting over time, etc....
Earlier I was playing an antimagic berserker (so no teleport or phase door), only one vortex left on the first level of the temporal rift, and that vortex apparently spawned in a tile that was enclosed on all sides by the impassable terrain. Because it was totally blocked off, I couldn't kill it, yet neither could I get away as it kept swapping places with me on every turn, placing me in the blocked tile on every other turn. Movement infusion allowed me one turn of movement before being swapped.
I did actually manage to get away eventually because the exit was nearby, but it required no less than 15 minutes of repeatedly tapping the "5" key until I was finally shifted within one space of the exit and freedom. Had the exit not been nearby, I'm assuming I'd have to abandon the character since rod of recall doesn't work there, right?
Anyway, may just be a really rare occurrence considering it requires a specific confluence of factors (no teleport options, no other vortexes around, etc...), but these kind of "stuck" situations probably should be worked out. Maybe have them shift you around to random tiles on each turn rather than returning to the same (blocked) one, build up resistance to the shifting over time, etc....