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Riposte doesn't increase crit chance

Posted: Sat May 12, 2012 6:56 am
by edge2054
Applying ("combat_crit_reduction") as a negative temporary value in the timed effect code should do it.

Something like eff.crit = self:addTemporaryValue("combat_def", -eff.crit_inc or 0) since the effect is getting passed just never applied.