I think there is a bug in the mana calculation of the new disruption shield talent
getManaRatio = function(self, t) return math.max(3 - self:combatTalentSpellDamage(t, 10, 200) / 100, 0.5) * (100 - util.bound(self:attr("shield_factor") or 0, 0, 70)) / 100 end,
The higher the talent and the spell power, the lower the amount of mana that is got from a damage point.
It was coherent when mana was absorbed, but now,there is absolutely no reason to increase the talent level.
Incoherent disruption shield behavior
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- Uruivellas
- Posts: 617
- Joined: Mon Oct 09, 2006 7:47 pm
Re: Incoherent disruption shield behavior
No why?
The higher level the less mana is generated, the longer the shield will hold.
It's a tradeoff, both high & low talent versions are useful, but in different ways
The higher level the less mana is generated, the longer the shield will hold.
It's a tradeoff, both high & low talent versions are useful, but in different ways
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Incoherent disruption shield behavior
I haven't tried it, but I would imagine that an archmage would have no problem draining mana quickly enough to overcome an enemy's damage output in most cases. (eg. deactivate a sustain for 100-250 mana, inferno for 100+, etc...)
Re: Incoherent disruption shield behavior
We must not play the same archmages .. mine regularily keep getting hit for huge amounts :<
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Uruivellas
- Posts: 617
- Joined: Mon Oct 09, 2006 7:47 pm
Re: Incoherent disruption shield behavior
OK, I missed the fact that there is no time limit. The shield just breaks at 25% mana
So for the shield effect it is coherent.
For the regen effect, with just a one-point investment, it will be weaker (more precisely take much longer) for a high-level char than for a low level one...
Probably needs experiments to find the good balance.
So for the shield effect it is coherent.
For the regen effect, with just a one-point investment, it will be weaker (more precisely take much longer) for a high-level char than for a low level one...

Probably needs experiments to find the good balance.