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[b39] Several Reaver bugs

Posted: Wed May 09, 2012 12:54 pm
by donkatsu
  • The second hit of Dark Surprise is not an automatic critical, contrary to its skill description
  • Overkill lists a sustain cost, but when I activate/deactivate it, my max vim doesn't change
  • Using Cyst Burst after Epidemic results in a Lua error (already reported in-game, basically the resist field is null)
  • I noticed Soul Rot hitting twice a couple of times, not sure what causes it.
  • Perhaps related to the above, I used Virulent Disease followed by Drain on a thief, which resulted in some... pretty crazy stuff:

    Code: Select all

    [LOG]	The Bad Plus casts Virulent Disease.
    [SPELL CRIT %]	4.2
    addTmpValTable	table: 0x09c65be0	all	-20
    addTmpVal	table: 0x09c65be0	all	-20	 :=: 	5	10	add
    checkHit	12.785089996584	32
    => chance to hit	2
    [LOG]	Rogue is afflicted by a decrepitude disease!
    addTmpValTable	table: 0x09edbb68	2	-10.609778323049
    addTmpVal	table: 0x09edbb68	2	-10.609778323049	 :=: 	5	11	add
    [LOG]	The Bad Plus casts Drain.
    [SPELL CRIT %]	4.2
    Adding entity	400516	after	261162
    rogue	394995	dumb ai talents can use	Attack	T_ATTACK
    rogue	394995	dumb ai talents can use	Switch Place	T_SWITCH_PLACE
    rogue	394995	dumb ai talents can use	Infusion: Insidious Poison	T_INFUSION:_INSIDIOUS_POISON_1
    dumb ai uses	T_SWITCH_PLACE
    [LOG]	Rogue uses Switch Place.
    [ATTACK] attacking with	steel dagger
    [ATTACK] to 	The Bad Plus	 :: 	11.87010250863	6	5	13.1	::	0
    checkHit	0	13.1
    => chance to hit	18
    [ATTACK] raw dam	11.87010250863	versus	5	0.3	with APR	6
    [ATTACK] after armor	11.87010250863
    [ATTACK] after range	14
    [PHYS CRIT %]	14.9
    [ATTACK] after crit	14
    [ATTACK] after mult	0
    checkHit	15.4	16.720608379512
    => chance to hit	47
    [PROJECTOR] starting dam	6
    [PROJECTOR] after difficulty dam	6
    [PROJECTOR] res	-20	1.2	 on dam	6
    [PROJECTOR] after resists dam	7.2
    [PROJECTOR] after flat damage armor	7.2
    [PROJECTOR] final dam	7.2
    [PROJECTOR] starting dam	15
    [PROJECTOR] after difficulty dam	15
    [PROJECTOR] res	-20	1.2	 on dam	17.4
    [PROJECTOR] after resists dam	20.88
    [PROJECTOR] after flat damage armor	20.88
    [PROJECTOR] final dam	20.88
    [PROJECTOR] starting dam	6.5666781359693
    [PROJECTOR] after difficulty dam	6.5666781359693
    [PROJECTOR] res	-20	1.2	 on dam	6.5666781359693
    [PROJECTOR] after resists dam	7.8800137631632
    [PROJECTOR] after flat damage armor	7.8800137631632
    [PROJECTOR] final dam	7.8800137631632
    [SPELL CRIT %]	4.2
    [LOG]	#{bold}#The Bad Plus's spell attains critical power!#{normal}#
    removeTempVal	combat_atk	-8.6925191502296	 :=: 	9
    {[1]=0.170000 , [2]=11.000000 , [3]=0.100000 , [4]=4.000000 , [5]=3.000000 , [9]=-8.692519 , [10]={["all"]=-20.000000 , } , [11]={[2]=-10.609778 , } , n=11.000000 , }
    delTmpVal	combat_atk	-8.6925191502296	add
    [LOG]	Rogue is covered in acid!
    addTmpVal	table: 0x0bb422e8	combat_atk	-8.9812191154203	 :=: 	5	12	add
    [ATTACK] attacking with	steel dagger of massacre
    [ATTACK] to 	The Bad Plus	 :: 	12.73651530468	6	5	13.1	::	0
    checkHit	0	13.1
    => chance to hit	18
    [LOG]	Rogue misses The Bad Plus.
    [LOG]	Rogue tries to evade attacks.
    addTmpVal	table: 0x0bb422e8	evasion	50	 :=: 	5	13	add
    [PROJECTOR] starting dam	80.900181394546
    [PROJECTOR] after difficulty dam	80.900181394546
    [PROJECTOR] res	-20	1.2	 on dam	93.844210417673
    [PROJECTOR] after resists dam	112.61305250121
    [PROJECTOR] after flat damage armor	112.61305250121
    [PROJECTOR] final dam	112.61305250121
    [PROJECTOR] starting dam	80.900181394546
    [PROJECTOR] after difficulty dam	80.900181394546
    [PROJECTOR] res	-20	1.2	 on dam	93.844210417673
    [PROJECTOR] after resists dam	112.61305250121
    [PROJECTOR] after flat damage armor	112.61305250121
    [PROJECTOR] final dam	112.61305250121
    [LOG]	#{bold}#The Bad Plus killed rogue!#{normal}#
    So far, so good, right? Then started happening:

    Code: Select all

    [PROJECTOR] starting dam	39.404300230138
    [PROJECTOR] after difficulty dam	39.404300230138
    [PROJECTOR] res	-20	1.2	 on dam	45.70898826696
    [PROJECTOR] after resists dam	54.850785920352
    [PROJECTOR] after flat damage armor	54.850785920352
    [PROJECTOR] final dam	54.850785920352
    [LOG]	#{bold}#The Bad Plus killed rogue!#{normal}#
    [PROJECTOR] starting dam	75.417882353366
    [PROJECTOR] after difficulty dam	75.417882353366
    [PROJECTOR] res	-20	1.2	 on dam	87.484743529905
    [PROJECTOR] after resists dam	104.98169223589
    [PROJECTOR] after flat damage armor	104.98169223589
    [PROJECTOR] final dam	104.98169223589
    [LOG]	#{bold}#The Bad Plus killed rogue!#{normal}#
    [PROJECTOR] starting dam	144.34609789913
    [PROJECTOR] after difficulty dam	144.34609789913
    [PROJECTOR] res	-20	1.2	 on dam	167.44147356299
    [PROJECTOR] after resists dam	200.92976827559
    [PROJECTOR] after flat damage armor	200.92976827559
    [PROJECTOR] final dam	200.92976827559
    [LOG]	#{bold}#The Bad Plus killed rogue!#{normal}#
    The repeated rogue killing continued as such, until by the end:

    Code: Select all

    [LOG]	#{bold}#The Bad Plus killed rogue!#{normal}#
    [PROJECTOR] starting dam	9.2704046080318e+271
    [PROJECTOR] after difficulty dam	9.2704046080318e+271
    [PROJECTOR] res	-20	1.2	 on dam	1.0753669345317e+272
    [PROJECTOR] after resists dam	1.290440321438e+272
    [PROJECTOR] after flat damage armor	1.290440321438e+272
    [PROJECTOR] final dam	1.290440321438e+272
    [LOG]	#{bold}#The Bad Plus killed rogue!#{normal}#
    [PROJECTOR] starting dam	1.7743096058382e+272
    [PROJECTOR] after difficulty dam	1.7743096058382e+272
    [PROJECTOR] res	-20	1.2	 on dam	2.0581991427723e+272
    [PROJECTOR] after resists dam	2.4698389713267e+272
    [PROJECTOR] after flat damage armor	2.4698389713267e+272
    [PROJECTOR] final dam	2.4698389713267e+272
    stack traceback:
    	[C]: in function 'error'
    	/engine/interface/ActorTalents.lua:134: in function </engine/interface/ActorTalents.lua:125>
    Lua Error: /engine/interface/ActorTalents.lua:142: /engine/interface/ActorTalents.lua:134: /mod/class/interface/WorldAchievements.lua:48: stack overflow
Apparently 2.4698e+272 damage was enough to get me the "Overpowered" achievement too, shortly before the game just closed of its own accord.

Re: [b39] Several Reaver bugs

Posted: Wed May 09, 2012 7:16 pm
by belmarduk
The game also likes to give lua errors when you catalepsy>overkill too many targets. I cleared out a snake pit in a single catalepsy and the t-engine was very angry. I didn't bother to capture the error message, but fwiw I didn't crash after the error.

I love the new reaver, but I think Overkill needs to not proc off itself.

Re: [b39] Several Reaver bugs

Posted: Wed May 09, 2012 7:48 pm
by XLambda
Overkill can kill you while already in the Eidolon Plane. :( Just happened to me. Apparently I killed myself even though the boss I was fighting hadn't died. This is weird.

Re: [b39] Several Reaver bugs

Posted: Wed May 09, 2012 8:01 pm
by bricks
I like the Overkill domino effect, but I think it should only activate if the resulting damage was something remarkable (like > 5 damage per hit).

Re: [b39] Several Reaver bugs

Posted: Thu May 10, 2012 8:14 am
by donkatsu
Hmm, Blood Vengeance isn't reducing my max vim either.