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Aura of Silence should not silence the player

Posted: Sun Apr 08, 2012 10:44 am
by Laerte
Ok, this may be more a wish than a bug, but it annoys me a lot.

When you use Aura of Silence (that is, all my characters) you get silenced and brainlocked.

IIRC the silence the user was put on in the time were you could use both antimagic and spells. Its not the case anymore, as taking antimagic forbids any relationship with arcane stuff.

Silence means nothing to an antimagic fighter, but with the recente addition of crosstier effects, every time I want to silence one caster I risk losing a skill because of brainlock.

I think its a matter of changing the selffire in line 61 of antimagic.lua as proposed below.

Code: Select all

return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), selffire=false, talent=t}

Re: Aura of Silence should not silence the player

Posted: Sun Apr 08, 2012 10:52 am
by darkgod
Ah yes, fixed