[b38] Alchemist Issues
Posted: Sat Mar 17, 2012 1:07 am
-Gold-
Golem will auto-pick-up gold when being manually controlled. This gold can never be dropped or passed to the alchemist.
-Equipment-
If (when manually controlled) the golem drops a piece of equipment, the alchemist (when manually controlled) cannot auto-pick-up the item.
I find that I usually want to pass something from the golem to the alchemist so I can extract gems from it.
-Skill: Refit Golem-
1. This skill must tell the player how long it takes to repair a dead golem. Currently, the text reads “If it is destroyed you will take some time to reconstruct it (takes 15 alchemist gems).” I think I figured out that it takes 20 turns, but it should be explicit, and the description should probably also mention that the refitting will cease if any damage is taken during that time.
2. Interacting with a fully-healed golem should allow multiple actions. I should be able to change weapons, armor and change the name with one use of the skill. And/or, just viewing the options and not changing anything should not trigger the skill cooldown. Or have it trigger the cooldown if monsters are nearby but not if the character is essentially alone.
-Skill: Throw Bomb-
Description claims that throwing range will increase with Dexterity. Dexterity is an expensive stat for an alchemist to raise. I was able to pump it up to 32 (without any DEX gear) by Clvl17 but never saw an increase in the range in the description of the Throw Bomb skill. When does it raise? Has it increased but not updated the description? Raising most stats you can see an immediate benefit to help weigh their worth. This feels like a hole I’m dumping points into. Does it raise at 35? 50? One point more than I have now?
-Alchemist UI-
I like seeing my ammunition below my resource bars, but I should be able to mouse-over it and see what type it is and what effect it has.
Golem will auto-pick-up gold when being manually controlled. This gold can never be dropped or passed to the alchemist.
-Equipment-
If (when manually controlled) the golem drops a piece of equipment, the alchemist (when manually controlled) cannot auto-pick-up the item.
I find that I usually want to pass something from the golem to the alchemist so I can extract gems from it.
-Skill: Refit Golem-
1. This skill must tell the player how long it takes to repair a dead golem. Currently, the text reads “If it is destroyed you will take some time to reconstruct it (takes 15 alchemist gems).” I think I figured out that it takes 20 turns, but it should be explicit, and the description should probably also mention that the refitting will cease if any damage is taken during that time.
2. Interacting with a fully-healed golem should allow multiple actions. I should be able to change weapons, armor and change the name with one use of the skill. And/or, just viewing the options and not changing anything should not trigger the skill cooldown. Or have it trigger the cooldown if monsters are nearby but not if the character is essentially alone.
-Skill: Throw Bomb-
Description claims that throwing range will increase with Dexterity. Dexterity is an expensive stat for an alchemist to raise. I was able to pump it up to 32 (without any DEX gear) by Clvl17 but never saw an increase in the range in the description of the Throw Bomb skill. When does it raise? Has it increased but not updated the description? Raising most stats you can see an immediate benefit to help weigh their worth. This feels like a hole I’m dumping points into. Does it raise at 35? 50? One point more than I have now?
-Alchemist UI-
I like seeing my ammunition below my resource bars, but I should be able to mouse-over it and see what type it is and what effect it has.