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[git]fix Time Shield Info

Posted: Tue Mar 13, 2012 5:39 am
by zhouwei_e

Code: Select all

 game/modules/tome/data/talents/spells/temporal.lua |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/game/modules/tome/data/talents/spells/temporal.lua b/game/modules/tome/data/talents/spells/temporal.lua
index 7e38320..95860f6 100644
--- a/game/modules/tome/data/talents/spells/temporal.lua
+++ b/game/modules/tome/data/talents/spells/temporal.lua
@@ -69,6 +69,8 @@ newTalent{
 	info = function(self, t)
 		local maxabsorb = t.getMaxAbsorb(self, t)
 		local duration = t.getDuration(self, t)
+		local dotdur = t.getDotDuration(self,t)
+		local time_reduc = t.getTimeReduction(self,t)
 		return ([[This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
 		Once either the maximum damage (%d) is absorbed, or the time runs out (%d turns), the stored damage will return as self-damage over time (%d turns).
 		While under the effect of Time Shield all newly applied magical, physical and mental effects will have their durations reduced by %d%%.