[b38]Eldritch Slam fix
Posted: Thu Mar 08, 2012 11:21 pm
Code: Select all
.../tome/data/talents/spells/arcane-shield.lua | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/game/modules/tome/data/talents/spells/arcane-shield.lua b/game/modules/tome/data/talents/spells/arcane-shield.lua
index 91449f6..46ed991 100644
--- a/game/modules/tome/data/talents/spells/arcane-shield.lua
+++ b/game/modules/tome/data/talents/spells/arcane-shield.lua
@@ -149,7 +149,7 @@ newTalent{
self:project(tg, self.x, self.y, function(px, py)
local target = game.level.map(px, py, Map.ACTOR)
if not target or target == self then return end
- self:attackTargetWith(target, shield.special_combat, nil, self:combatTalentWeaponDamage(t, 1.3, 2.6), true)
+ self:attackTargetWith(target, shield.special_combat, nil, self:combatTalentWeaponDamage(t, 1.3, 2.6))
end)
return true