Misc problems with ammos and shooters
Posted: Thu Mar 08, 2012 1:54 pm
A couple of problems with the new archer ammo/shooters
1/ Most ammos egos do not have a cost. Prices in the chops are completely inncoherents. Great quivers are 2 gp, while weaker ones are 45... So you can make great bargains in the shops (but not with the transmo chest)
2/ I have the impression that shooters that should improve speed do nothing at all. It is difficult to evaluate, but I really have the feeling that a shooter that that should "add +200% to travel speed" do not send ammos 3 times faster (as it should, if I understand properly).
3/ Shooters of power actually do *nothing*.
4/ The description of shooters "of torment" should be clearer. "30% chance to torment the target" is not very explicite, IMHO.
Besides that, the introduction of quivers is GREAT and makes archers much more interesting to play.
1/ Most ammos egos do not have a cost. Prices in the chops are completely inncoherents. Great quivers are 2 gp, while weaker ones are 45... So you can make great bargains in the shops (but not with the transmo chest)
2/ I have the impression that shooters that should improve speed do nothing at all. It is difficult to evaluate, but I really have the feeling that a shooter that that should "add +200% to travel speed" do not send ammos 3 times faster (as it should, if I understand properly).
3/ Shooters of power actually do *nothing*.
4/ The description of shooters "of torment" should be clearer. "30% chance to torment the target" is not very explicite, IMHO.
Besides that, the introduction of quivers is GREAT and makes archers much more interesting to play.