Page 1 of 1

Invulnerable Elven Blood Mage

Posted: Mon Mar 05, 2012 5:27 am
by donkatsu
Ran into an Elven Blood Mage in the Dark Crypt that went down to 0% hp, then simply wouldn't die no matter how much damage he was taking. Sometimes he would take 0 damage as if he had a damage shield on even though he didn't, and sometimes he would take full damage but his health would not go down nor would he die. I didn't get to figure out a pattern before I was killed, so this sadly won't be the most helpful bug report in the world.

Some of the talents involved include Ashes to Ashes, Rune: Shielding, and Timeless. Not sure if any of them had anything to do with it.

Re: Invulnerable Elven Blood Mage

Posted: Tue Apr 10, 2012 1:56 am
by donkatsu
Happened again in b38, this time with a Dwarf Mindslayer. After saving and reloading, it gives me Lua errors whenever I target the mage in question.

Re: Invulnerable Elven Blood Mage

Posted: Tue Apr 10, 2012 2:48 am
by jenx
I've had this in ancient elven ruins with skeleton mage

Re: Invulnerable Elven Blood Mage

Posted: Tue Apr 10, 2012 3:22 am
by Nikitosina
I had the same problem in crypt. Just avoided him.

Re: Invulnerable Elven Blood Mage

Posted: Tue Apr 10, 2012 8:47 am
by darkgod
what error did you get?

Re: Invulnerable Elven Blood Mage

Posted: Tue Apr 10, 2012 2:04 pm
by jenx
I got no error, the skeleton mage just sat there on 0 hp. He didn't attack me and I couldn't dig around him. I used rod of recall and returned and he was still there! So blocked off part of ruins.

It happened during my battle with the boss there. I beat the boss, but this guy stayed - perhaps he wa a summon? I don't know if mummy lord can summon though.

Re: Invulnerable Elven Blood Mage

Posted: Tue Apr 10, 2012 2:50 pm
by donkatsu

Code: Select all

Lua Error: /mod/class/Actor.lua:1059: attempt to compare nil with number
	At [C]:-1 __lt
	At /mod/class/Actor.lua:1059 tooltip
	At /mod/class/NPC.lua:291 check
	At /engine/Map.lua:696 checkEntity
	At /mod/class/Tooltip.lua:38 getTooltipAtMap
	At /engine/Tooltip.lua:130 displayAtMap
	At /engine/interface/GameTargeting.lua:63 targetDisplayTooltip
	At /mod/class/Game.lua:1068 
Also a bunch of this:

Code: Select all

Display callback error: UID 1415: /mod/class/Actor.lua:558: bad argument #2 to 'max' (number expected, got nil)

Re: Invulnerable Elven Blood Mage

Posted: Wed Aug 08, 2012 12:34 pm
by donkatsu
Still happens in b41. I've had this break at least three of my characters now, so I feel that this is a fairly serious bug. It doesn't matter what race or class my character is, but it always seems to happen with corruptor enemies. Here's the latest bug report.

Code: Select all

Lua Error: /mod/ai//tactical.lua:187: attempt to perform arithmetic on field 'life' (a nil value)
	At [C]:-1 __mul
	At /mod/ai//tactical.lua:187 runAI
	At /mod/ai//tactical.lua:402 doAI
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
It throws an infinite loop of these errors the moment I try to do anything upon reloading the game.

Re: Invulnerable Elven Blood Mage

Posted: Wed Aug 08, 2012 4:01 pm
by edge2054
The only talent Elven Blood Mages have that effects life is Blood Grasp.

Maybe they're getting killed before the projectile hits and the heal is preventing them from being garbage collected?

Re: Invulnerable Elven Blood Mage

Posted: Thu Aug 16, 2012 6:23 am
by Hunter
Huh. I had the same problem a couple versions back. I think it was even a Blood Mage as well. I spent a good 20 minutes hurling spells, ducking out of sight, resting, repeat. It never chased me, just hung out in one corner of the room and, well, lived forever. Eventually I just gave it up as a lost cause and teleported out.