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[git]fix high peak npcs

Posted: Thu Feb 23, 2012 8:19 pm
by zhouwei_e

Code: Select all

 game/modules/tome/data/zones/high-peak/npcs.lua |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/game/modules/tome/data/zones/high-peak/npcs.lua b/game/modules/tome/data/zones/high-peak/npcs.lua
index 0575541..9a9b61e 100644
--- a/game/modules/tome/data/zones/high-peak/npcs.lua
+++ b/game/modules/tome/data/zones/high-peak/npcs.lua
@@ -85,7 +85,7 @@ newEntity{
 		{type="weapon", subtype="staff", defined="STAFF_ABSORPTION_AWAKENED", autoreq=true},
 		{type="armor", subtype="cloth", forbid_power_source={antimagic=true}, force_drop=true, tome_drops="boss", autoreq=true},
 		{type="armor", subtype="head", forbid_power_source={antimagic=true}, force_drop=true, tome_drops="boss", autoreq=true},
-		{type="armor", subtype="feet" forbid_power_source={antimagic=true},, force_drop=true, tome_drops="boss", autoreq=true},
+		{type="armor", subtype="feet", forbid_power_source={antimagic=true}, force_drop=true, tome_drops="boss", autoreq=true},
 	},
 	resolvers.drops{chance=100, nb=5, {tome_drops="boss"} },
 

Re: [git]fix high peak npcs

Posted: Thu Feb 23, 2012 9:01 pm
by edge2054
Great catch. Bad copy paste on my part (would have hated for this to go live :/ )

I'll include it in a small patch I'm putting together for Darkgod.