Page 1 of 1

[git]basic tutorial map fix

Posted: Wed Feb 22, 2012 9:31 am
by zhouwei_e

Code: Select all

 game/modules/tome/data/maps/tutorial/tutorial1.lua |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/game/modules/tome/data/maps/tutorial/tutorial1.lua b/game/modules/tome/data/maps/tutorial/tutorial1.lua
index b22a29e..d63190d 100644
--- a/game/modules/tome/data/maps/tutorial/tutorial1.lua
+++ b/game/modules/tome/data/maps/tutorial/tutorial1.lua
@@ -28,7 +28,7 @@ defineTile("S", "GRASS", nil, {random_filter={type="animal", subtype="snake", ma
 defineTile("T", "GRASS", nil, "TUTORIAL_NPC_TROLL", nil)
 defineTile("L", "GRASS", nil, "TUTORIAL_NPC_LONE_WOLF", nil)
 defineTile("1", "GRASS", nil, nil, "TUTORIAL_MELEE")
-defineTile("|", "GRASS", {random_filter={name="elm arrow"}}, nil, nil)
+defineTile("|", "GRASS", {random_filter={name="quiver of elm arrows"}}, nil, nil)
 defineTile("2", "GRASS", {random_filter={name="regeneration infusion"}}, nil, "TUTORIAL_OBJECTS")
 defineTile("3", "GRASS", nil, nil, "TUTORIAL_TALENTS")
 defineTile("4", "GRASS", nil, nil, "TUTORIAL_LEVELUP")

Re: [git]basic tutorial map fix

Posted: Wed Feb 22, 2012 9:48 am
by darkgod
good catch :)