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weakness power

Posted: Sat Feb 18, 2012 3:27 pm
by liatsineam

Code: Select all

newDamageType{
	name = "weakness", type = "WEAKNESS",
	projector = function(src, x, y, type, dam, tmp)
		local target = game.level.map(x, y, Map.ACTOR)
		if target then
			local reapplied = target:hasEffect(target.EFF_WEAKENED)
			target:setEffect(target.EFF_WEAKENED, dam.dur, { power=incDamage }, reapplied)
		end
	end,
}
power=incDamage should be power=dam.incDamage

Re: weakness power

Posted: Sun Feb 19, 2012 11:04 pm
by darkgod
fixed