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[b37] tornado
Posted: Sat Feb 11, 2012 12:45 am
by Catrames
As a wyrmic i casted tornado on a banshee in a wall, the tornado hitted me ten time with the first effect and then exploded on me killing me.
This is the char
http://te4.org/characters/2724/tome/271 ... 3ab33baeb1
dunno why in the log you can only see that i killed myself but not the damage.
Re: [b37] tornado
Posted: Mon Feb 13, 2012 7:18 pm
by tiger_eye
I had this happen to my yeek wyrmic, which sucked.
This should fix it:
Code: Select all
Index: game/modules/tome/data/talents/gifts/storm-drake.lua
===================================================================
--- game/modules/tome/data/talents/gifts/storm-drake.lua (revision 4859)
+++ game/modules/tome/data/talents/gifts/storm-drake.lua (working copy)
@@ -133,8 +133,8 @@
end,
function(self, src, target)
local DT = require("engine.DamageType")
- src:project({type="ball", radius=1}, self.x, self.y, DT.LIGHTNING, self.def.dam)
- src:project({type="ball", radius=1}, self.x, self.y, DT.MINDKNOCKBACK, self.def.dam)
+ src:project({type="ball", radius=1, x=self.x, y=self.y}, self.x, self.y, DT.LIGHTNING, self.def.dam)
+ src:project({type="ball", radius=1, x=self.x, y=self.y}, self.x, self.y, DT.MINDKNOCKBACK, self.def.dam)
if target:canBe("stun") then
target:setEffect(target.EFF_STUNNED, 4, {apply_power=src:combatMindpower()})
else