Auto-explore bug in Dreadfell
Posted: Fri Feb 10, 2012 9:59 am
Voideka reported this one in IRC last night.
Said he tried to auto-explore in Dreadfell and it went into a recursive lua error spam.
Said he tried to auto-explore in Dreadfell and it went into a recursive lua error spam.
Code: Select all
---------------- Stack Dump ----------------
2: table // 4145e78
1: table // 4145e78
--------------- Stack Dump Finished ---------------
Lua Error: /engine/ai//talented.lua:26: bad argument #3 to 'distance' (number expected, got nil)
At [C]:-1
At [C]:-1 distance
At /engine/ai//talented.lua:26 runAI
At /engine/ai//talented.lua:60 doAI
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:118 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:957
---------------- Stack Dump ----------------
2: table // 4145e78
1: table // 4145e78
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/interface/PlayerExplore.lua:571: attempt to perform arithmetic on field 'x' (a nil value)
At [C]:-1 __sub
At /mod/class/interface/PlayerExplore.lua:571 checkAmbush
At /mod/class/interface/PlayerExplore.lua:1303 checkAutoExplore
At /engine/interface/PlayerRun.lua:137 runStep
At /mod/class/Player.lua:257 act
At /engine/GameEnergyBased.lua:118 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:957