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SVN Bone Shield doesn't work

Posted: Sun Jan 29, 2012 8:30 pm
by edge2054
It looks like the bone shield code was removed on the SVN.

I'm not sure if this was intentional or not but there doesn't seem to be a commit message for it and when I fought the Weirdling Beast today his shield didn't block any damage for him and never dissipated.

Going through the recent commits it looks like this was pulled out of the onTakeHit function in Actor.lua

Code: Select all

-	if self:isTalentActive(self.T_BONE_SHIELD) then
-		local t = self:getTalentFromId(self.T_BONE_SHIELD)
-		t.absorb(self, t, self:isTalentActive(self.T_BONE_SHIELD))
-		value = 0
-	end

Re: SVN Bone Shield doesn't work

Posted: Sat Feb 04, 2012 1:00 am
by darkgod
oups