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[b37] Various Things
Posted: Fri Jan 20, 2012 4:29 pm
by Shuro2005
Hi there, there a more things i mentioned:
- Links in ToME didnt work (nothing happens on clicking) (Windows 7 Prof. x64 & OpenSUSE)
- I set resolution to 1920x1200 Fullscreen, but everytime when i start the Game it asks me if the resolution is okay
- Charakter-Statistics on side didnt work (seen blog-entry)
Re: [b37] Various Things
Posted: Sat Jan 21, 2012 12:01 am
by Caal
I'm also experiencing the "Accept new resolution"? confirm coming up at the start of every game (set at 1440x900 Fullscreen).
Re: [b37] Various Things
Posted: Sat Jan 21, 2012 12:05 am
by Varil
Also confirming on the resolution thing. I find it has to load unless I tell it 'Revert', where it looks odd on the menu but then reverts to the chosen resolution once I start the game.
Re: [b37] Various Things
Posted: Sat Jan 21, 2012 9:11 pm
by Rectifier
Curious, are all three of you running/compiled from linux distros in one form or another?
Re: [b37] Various Things
Posted: Sat Jan 21, 2012 9:48 pm
by Caal
No, I'm running Win XP.
Re: [b37] Various Things
Posted: Sat Jan 21, 2012 9:56 pm
by Shuro2005
i have the resulution-bug with win 7 x64, didnt try it under linux
Re: [b37] Various Things
Posted: Sun Jan 22, 2012 12:12 am
by Rectifier
Hmm, look through stderr.txt and te4_log.txt, and either use pastebin or attach them here.
Re: [b37] Various Things
Posted: Sun Jan 22, 2012 12:15 am
by Shuro2005
okay, here log, stderr didnt exist.
Code: Select all
[CPU] Detected 4 CPUs
OpenAL device available: DirectSound Default (default Generic Hardware)
OpenAL device available: WaveOut Default (default Generic Hardware)
OpenAL device available: No Output (default Generic Hardware)
OpenAL device available: ASUS Xonar DG Audio Device (default Generic Hardware)
OpenAL device available: Generic Hardware (default Generic Hardware)
OpenAL device available: Generic Software (default Generic Hardware)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: D:\Spiele\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of: D:\Spiele\t-engine4-windows-1.0.0beta37\
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 0
Creating particles thread 1
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 2
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
===fbo 1
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-0.9.37
[ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Shuro\\T-Engine\4.0
bootstrap
D:\Spiele\t-engine4-windows-1.0.0beta37\\game\thirdparty
D:\Spiele\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted: te4 0 9 37
[ENGINE LOADER] loading engine: 0 9 37 te4
[ENGINE LOADER] using archived engine: /engines/te4-0.9.37.teae
Using cached font /data/font/Vera.ttf 12
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to 1920x1200 Fullscreen 1920 1200 true
Setting resolution to 1920x1200 (fullscreen)
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 1916 1174 from 1916 1174
Creating profile thread
[PROFILE] mounted online on /current-profile
LuaVM: LuaJIT 2.0.0-beta8 x86
TE4Online starting...
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-0.9.37.team :: (as dir) false :: (as team) 16
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module tome-3.9.37.team :: (as dir) false :: (as team) 12
[PROFILE] Thread connected to te4.org
[PROFILE] logged in! Shuro2005
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.37
* Module: boot
** 0.9.37
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = D:\Spiele\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1200 (2048, 2048)
Using cached font /data/font/Vera.ttf 12
[PROFILE THREAD] batching CSETs
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL 1.2
Using cached font /data/font/Vera.ttf 12
[TALENT] player 1 learning T_MANATHRUST true 2
[TALENT] player 1 learning T_FLAME true 2
[TALENT] player 1 learning T_FIREFLASH true 2
[TALENT] player 1 learning T_LIGHTNING true 2
[TALENT] player 1 learning T_SUNSHIELD true 2
[TALENT] player 1 learning T_FLAMESHOCK true 2
[MAP] Reseting tiles caches
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 39:24 :: 936
C Map seens texture: 38 (50x50)
Stored entities list actor table: 0x0b5a9c00
Stored entities list object table: 0x0b5aaf38
Stored entities list trap table: 0x0b5aafc0
Generating cavern
Floodfill group 1 14
Floodfill group 5 66
Floodfill group 14 38
Floodfill group 22 904
Floodfill group 37 16
Floodfill group 162 22
Floodfill group 193 57
Floodfill group 300 12
Floodfill group 349 8
Floodfill group 458 12
Floodfill group 544 9
Floodfill group 593 14
Floodfill group 756 45
Floodfill group 1052 3
Floodfill group 1078 1
Floodfill group 1191 4
Floodfill group 1192 2
Ok floodfill
Loading tile terrain/crystal_floor1.png
Loading tile terrain/crystal_alpha5.png
Loading tile terrain/crystal_alpha4.png
Loading tile terrain/crystal_alpha2.png
Loading tile terrain/crystal_alpha6.png
Loading tile terrain/crystal_alpha3.png
Loading tile terrain/crystal_alpha1.png
Loading tile terrain/crystal_floor1.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 265 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 265 learning T_FLAME true 2
Loading tile npc/skeleton_mage.png
Loading tile npc/canine_fox.png
Loading tile npc/troll_s.png
Loading tile npc/skeleton_warrior.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 269 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 269 learning T_FLAME true 2
Loading tile npc/canine_w.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 272 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 272 learning T_FLAME true 2
Loading tile npc/troll_c.png
Loading tile npc/troll_f.png
Loading tile npc/degenerated_skeleton_warrior.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 286 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 286 learning T_FLAME true 2
Loading tile terrain/crystal_floor7.png
Loading tile terrain/crystal_floor3.png
Loading tile terrain/crystal_floor2.png
Loading tile terrain/crystal_floor5.png
Loading tile terrain/crystal_floor4.png
Loading tile terrain/crystal_floor6.png
Loading tile terrain/crystal_floor8.png
Loading tile player/humanoid_human_riala_shalarak.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x0a75f6a0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module T-Engine4 Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] waiting for first auth
[PROFILE] Main thread got authed Shuro2005
Using cached font /data/font/VeraBd.ttf 16
Wait finished, counted 747, 877 ticks
resize 1920 x 1200
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 1920 1200 from 1916 1174
[RESOLUTION] changed to 1920 1200
[ONLINE PROFILE] get news
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead getnews
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font /data/font/VeraBd.ttf 16
[ENGINE] Switching to turn based
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[MAIN] rebooting lua state: nil nil boot player false
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: D:\Spiele\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of: D:\Spiele\t-engine4-windows-1.0.0beta37\
LuaVM: LuaJIT 2.0.0-beta8 x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 9cc7f8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 9ccf60)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 9cd5f0)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 2
Running lua loader code...
LuaVM: LuaJIT 2.0.0-beta8 x86
Reboot using te4 LATEST boot player false
LuaVM: LuaJIT 2.0.0-beta8 x86
[ENGINE LOADER] available from teae: te4-0.9.37
[ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Shuro\\T-Engine\4.0
bootstrap
D:\Spiele\t-engine4-windows-1.0.0beta37\\game\thirdparty
D:\Spiele\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted: te4 0 9 37
[ENGINE LOADER] loading engine: 0 9 37 te4
[ENGINE LOADER] using archived engine: /engines/te4-0.9.37.teae
Using cached font /data/font/Vera.ttf 12
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to 1920x1200 Fullscreen 1920 1200 true
Setting resolution to 1920x1200 (fullscreen)
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 1920 1200 from 1920 1200
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth[CPU] Detected 4 CPUs
OpenAL device available: DirectSound Default (default Generic Hardware)
OpenAL device available: WaveOut Default (default Generic Hardware)
OpenAL device available: No Output (default Generic Hardware)
OpenAL device available: ASUS Xonar DG Audio Device (default Generic Hardware)
OpenAL device available: Generic Hardware (default Generic Hardware)
OpenAL device available: Generic Software (default Generic Hardware)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: D:\Spiele\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of: D:\Spiele\t-engine4-windows-1.0.0beta37\
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 0
Creating particles thread 1
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 2
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
===fbo 1
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-0.9.37
[ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Shuro\\T-Engine\4.0
bootstrap
D:\Spiele\t-engine4-windows-1.0.0beta37\\game\thirdparty
D:\Spiele\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted: te4 0 9 37
[ENGINE LOADER] loading engine: 0 9 37 te4
[ENGINE LOADER] using archived engine: /engines/te4-0.9.37.teae
Using cached font /data/font/Vera.ttf 12
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to 1920x1200 Fullscreen 1920 1200 true
Setting resolution to 1920x1200 (fullscreen)
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 1916 1174 from 1916 1174
Creating profile thread
[PROFILE] mounted online on /current-profile
LuaVM: LuaJIT 2.0.0-beta8 x86
TE4Online starting...
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-0.9.37.team :: (as dir) false :: (as team) 16
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module tome-3.9.37.team :: (as dir) false :: (as team) 12
[PROFILE] Thread connected to te4.org
[PROFILE] logged in! Shuro2005
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.37
* Module: boot
** 0.9.37
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = D:\Spiele\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1200 (2048, 2048)
Using cached font /data/font/Vera.ttf 12
[PROFILE THREAD] batching CSETs
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL 1.2
Using cached font /data/font/Vera.ttf 12
[TALENT] player 1 learning T_MANATHRUST true 2
[TALENT] player 1 learning T_FLAME true 2
[TALENT] player 1 learning T_FIREFLASH true 2
[TALENT] player 1 learning T_LIGHTNING true 2
[TALENT] player 1 learning T_SUNSHIELD true 2
[TALENT] player 1 learning T_FLAMESHOCK true 2
[MAP] Reseting tiles caches
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 39:24 :: 936
C Map seens texture: 38 (50x50)
Stored entities list actor table: 0x0b5a9c00
Stored entities list object table: 0x0b5aaf38
Stored entities list trap table: 0x0b5aafc0
Generating cavern
Floodfill group 1 14
Floodfill group 5 66
Floodfill group 14 38
Floodfill group 22 904
Floodfill group 37 16
Floodfill group 162 22
Floodfill group 193 57
Floodfill group 300 12
Floodfill group 349 8
Floodfill group 458 12
Floodfill group 544 9
Floodfill group 593 14
Floodfill group 756 45
Floodfill group 1052 3
Floodfill group 1078 1
Floodfill group 1191 4
Floodfill group 1192 2
Ok floodfill
Loading tile terrain/crystal_floor1.png
Loading tile terrain/crystal_alpha5.png
Loading tile terrain/crystal_alpha4.png
Loading tile terrain/crystal_alpha2.png
Loading tile terrain/crystal_alpha6.png
Loading tile terrain/crystal_alpha3.png
Loading tile terrain/crystal_alpha1.png
Loading tile terrain/crystal_floor1.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 265 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 265 learning T_FLAME true 2
Loading tile npc/skeleton_mage.png
Loading tile npc/canine_fox.png
Loading tile npc/troll_s.png
Loading tile npc/skeleton_warrior.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 269 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 269 learning T_FLAME true 2
Loading tile npc/canine_w.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 272 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 272 learning T_FLAME true 2
Loading tile npc/troll_c.png
Loading tile npc/troll_f.png
Loading tile npc/degenerated_skeleton_warrior.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 286 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 286 learning T_FLAME true 2
Loading tile terrain/crystal_floor7.png
Loading tile terrain/crystal_floor3.png
Loading tile terrain/crystal_floor2.png
Loading tile terrain/crystal_floor5.png
Loading tile terrain/crystal_floor4.png
Loading tile terrain/crystal_floor6.png
Loading tile terrain/crystal_floor8.png
Loading tile player/humanoid_human_riala_shalarak.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x0a75f6a0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module T-Engine4 Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] waiting for first auth
[PROFILE] Main thread got authed Shuro2005
Using cached font /data/font/VeraBd.ttf 16
Wait finished, counted 747, 877 ticks
resize 1920 x 1200
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 1920 1200 from 1916 1174
[RESOLUTION] changed to 1920 1200
[ONLINE PROFILE] get news
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead getnews
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font /data/font/VeraBd.ttf 16
[ENGINE] Switching to turn based
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[MAIN] rebooting lua state: nil nil boot player false
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: D:\Spiele\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of: D:\Spiele\t-engine4-windows-1.0.0beta37\
LuaVM: LuaJIT 2.0.0-beta8 x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 9cc7f8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 9ccf60)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 9cd5f0)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 2
Running lua loader code...
LuaVM: LuaJIT 2.0.0-beta8 x86
Reboot using te4 LATEST boot player false
LuaVM: LuaJIT 2.0.0-beta8 x86
[ENGINE LOADER] available from teae: te4-0.9.37
[ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Shuro\\T-Engine\4.0
bootstrap
D:\Spiele\t-engine4-windows-1.0.0beta37\\game\thirdparty
D:\Spiele\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted: te4 0 9 37
[ENGINE LOADER] loading engine: 0 9 37 te4
[ENGINE LOADER] using archived engine: /engines/te4-0.9.37.teae
Using cached font /data/font/Vera.ttf 12
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to 1920x1200 Fullscreen 1920 1200 true
Setting resolution to 1920x1200 (fullscreen)
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 1920 1200 from 1920 1200
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login Shuro2005
[PROFILE] Main thread got authed Shuro2005
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-0.9.37.team :: (as dir) false :: (as team) 16
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module tome-3.9.37.team :: (as dir) false :: (as team) 12
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.37
* Module: boot
** 0.9.37
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = D:\Spiele\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1200 (2048, 2048)
Using cached font /data/font/Vera.ttf 12
[ONLINE PROFILE] current character game did not tell us
[PROFILE THREAD] batching CSETs
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL 1.2
[ONLINE PROFILE] current character Main Menu
Using cached font /data/font/Vera.ttf 12
[TALENT] player 1 learning T_MANATHRUST true 2
[TALENT] player 1 learning T_FLAME true 2
[TALENT] player 1 learning T_FIREFLASH true 2
[TALENT] player 1 learning T_LIGHTNING true 2
[TALENT] player 1 learning T_SUNSHIELD true 2
[TALENT] player 1 learning T_FLAMESHOCK true 2
[MAP] Reseting tiles caches
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 40:25 :: 1000
C Map seens texture: 38 (50x50)
Stored entities list actor table: 0x098cab00
Stored entities list object table: 0x098cbe38
Stored entities list trap table: 0x098cbec0
End Room: nil
Loading tile terrain/flower.png
Loading tile terrain/grass.png
Loading tile terrain/tree.png
Loading tile terrain/water_grass_5_1.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/troll_s.png
Loading tile npc/troll_f.png
Loading tile npc/canine_w.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/canine_warg.png
Loading tile npc/troll_c.png
Loading tile npc/canine_ww.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 311 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 311 learning T_FLAME true 2
Loading tile npc/skeleton_mage.png
Loading tile terrain/grass.png
Loading tile terrain/flower_06.png
Loading tile terrain/grass2.png
Loading tile terrain/tree_alpha11.png
Loading tile terrain/tree_alpha12.png
Loading tile terrain/tree_alpha5.png
Loading tile terrain/tree_alpha9.png
Loading tile terrain/tree_alpha6.png
Loading tile terrain/mushroom_02.png
Loading tile terrain/tree_alpha1.png
Loading tile terrain/tree_alpha10.png
Loading tile terrain/tree_alpha3.png
Loading tile terrain/tree_alpha13.png
Loading tile terrain/tree_alpha4.png
Loading tile terrain/tree_alpha2.png
Loading tile terrain/tree_alpha8.png
Loading tile terrain/flower_04.png
Loading tile terrain/tree_alpha7.png
Loading tile terrain/flower_03.png
Loading tile terrain/mushroom_01.png
Loading tile terrain/mushroom_06.png
Loading tile terrain/mushroom_03.png
Loading tile terrain/flower_05.png
Loading tile terrain/flower_01.png
Loading tile terrain/mushroom_05.png
Loading tile terrain/flower_02.png
Loading tile terrain/mushroom_07.png
Loading tile terrain/mushroom_04.png
Loading tile invis.png
Loading tile terrain/grass/grass_2_05.png
Loading tile terrain/grass/grass_8_02.png
Loading tile terrain/grass/grass_6_03.png
Loading tile terrain/grass/grass_4_04.png
Loading tile terrain/grass/grass_inner_7_03.png
Loading tile terrain/grass/grass_inner_9_01.png
Loading tile terrain/grass/grass_inner_1_03.png
Loading tile terrain/grass/grass_inner_3_01.png
Loading tile terrain/grass/grass_2_03.png
Loading tile terrain/grass/grass_8_01.png
Loading tile terrain/grass/grass_6_05.png
Loading tile terrain/grass/grass_inner_1_02.png
Loading tile terrain/grass/grass_9_03.png
Loading tile terrain/grass/grass_3_03.png
Loading tile terrain/grass/grass_2_04.png
Loading tile terrain/grass/grass_6_02.png
Loading tile terrain/grass/grass_inner_7_01.png
Loading tile terrain/grass/grass_2_02.png
Loading tile terrain/grass/grass_4_03.png
Loading tile terrain/grass/grass_inner_3_03.png
Loading tile terrain/grass/grass_7_01.png
Loading tile terrain/grass/grass_8_04.png
Loading tile terrain/grass/grass_4_01.png
Loading tile terrain/grass/grass_2_01.png
Loading tile terrain/grass/grass_1_01.png
Loading tile terrain/grass/grass_8_03.png
Loading tile terrain/grass/grass_inner_3_02.png
Loading tile terrain/grass/grass_1_03.png
Loading tile terrain/grass/grass_6_01.png
Loading tile terrain/grass/grass_inner_7_02.png
Loading tile terrain/grass/grass_3_01.png
Loading tile terrain/grass/grass_8_05.png
Loading tile terrain/grass/grass_9_01.png
Loading tile terrain/grass/grass_inner_1_01.png
Loading tile player/humanoid_halfling_protector_myssil.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x098e88a0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module T-Engine4 Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 1295, 1007 ticks
[PROFILE] mounted online on /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE] unmounted online from /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead getnews
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font /data/font/VeraBd.ttf 16
Thanks for having fun!
[PROFILE] waiting for first auth
[PROFILE] reusing login Shuro2005
[PROFILE] Main thread got authed Shuro2005
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-0.9.37.team :: (as dir) false :: (as team) 16
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module tome-3.9.37.team :: (as dir) false :: (as team) 12
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.37
* Module: boot
** 0.9.37
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = D:\Spiele\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1200 (2048, 2048)
Using cached font /data/font/Vera.ttf 12
[ONLINE PROFILE] current character game did not tell us
[PROFILE THREAD] batching CSETs
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL 1.2
[ONLINE PROFILE] current character Main Menu
Using cached font /data/font/Vera.ttf 12
[TALENT] player 1 learning T_MANATHRUST true 2
[TALENT] player 1 learning T_FLAME true 2
[TALENT] player 1 learning T_FIREFLASH true 2
[TALENT] player 1 learning T_LIGHTNING true 2
[TALENT] player 1 learning T_SUNSHIELD true 2
[TALENT] player 1 learning T_FLAMESHOCK true 2
[MAP] Reseting tiles caches
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 40:25 :: 1000
C Map seens texture: 38 (50x50)
Stored entities list actor table: 0x098cab00
Stored entities list object table: 0x098cbe38
Stored entities list trap table: 0x098cbec0
End Room: nil
Loading tile terrain/flower.png
Loading tile terrain/grass.png
Loading tile terrain/tree.png
Loading tile terrain/water_grass_5_1.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/troll_s.png
Loading tile npc/troll_f.png
Loading tile npc/canine_w.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/canine_warg.png
Loading tile npc/troll_c.png
Loading tile npc/canine_ww.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 311 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 311 learning T_FLAME true 2
Loading tile npc/skeleton_mage.png
Loading tile terrain/grass.png
Loading tile terrain/flower_06.png
Loading tile terrain/grass2.png
Loading tile terrain/tree_alpha11.png
Loading tile terrain/tree_alpha12.png
Loading tile terrain/tree_alpha5.png
Loading tile terrain/tree_alpha9.png
Loading tile terrain/tree_alpha6.png
Loading tile terrain/mushroom_02.png
Loading tile terrain/tree_alpha1.png
Loading tile terrain/tree_alpha10.png
Loading tile terrain/tree_alpha3.png
Loading tile terrain/tree_alpha13.png
Loading tile terrain/tree_alpha4.png
Loading tile terrain/tree_alpha2.png
Loading tile terrain/tree_alpha8.png
Loading tile terrain/flower_04.png
Loading tile terrain/tree_alpha7.png
Loading tile terrain/flower_03.png
Loading tile terrain/mushroom_01.png
Loading tile terrain/mushroom_06.png
Loading tile terrain/mushroom_03.png
Loading tile terrain/flower_05.png
Loading tile terrain/flower_01.png
Loading tile terrain/mushroom_05.png
Loading tile terrain/flower_02.png
Loading tile terrain/mushroom_07.png
Loading tile terrain/mushroom_04.png
Loading tile invis.png
Loading tile terrain/grass/grass_2_05.png
Loading tile terrain/grass/grass_8_02.png
Loading tile terrain/grass/grass_6_03.png
Loading tile terrain/grass/grass_4_04.png
Loading tile terrain/grass/grass_inner_7_03.png
Loading tile terrain/grass/grass_inner_9_01.png
Loading tile terrain/grass/grass_inner_1_03.png
Loading tile terrain/grass/grass_inner_3_01.png
Loading tile terrain/grass/grass_2_03.png
Loading tile terrain/grass/grass_8_01.png
Loading tile terrain/grass/grass_6_05.png
Loading tile terrain/grass/grass_inner_1_02.png
Loading tile terrain/grass/grass_9_03.png
Loading tile terrain/grass/grass_3_03.png
Loading tile terrain/grass/grass_2_04.png
Loading tile terrain/grass/grass_6_02.png
Loading tile terrain/grass/grass_inner_7_01.png
Loading tile terrain/grass/grass_2_02.png
Loading tile terrain/grass/grass_4_03.png
Loading tile terrain/grass/grass_inner_3_03.png
Loading tile terrain/grass/grass_7_01.png
Loading tile terrain/grass/grass_8_04.png
Loading tile terrain/grass/grass_4_01.png
Loading tile terrain/grass/grass_2_01.png
Loading tile terrain/grass/grass_1_01.png
Loading tile terrain/grass/grass_8_03.png
Loading tile terrain/grass/grass_inner_3_02.png
Loading tile terrain/grass/grass_1_03.png
Loading tile terrain/grass/grass_6_01.png
Loading tile terrain/grass/grass_inner_7_02.png
Loading tile terrain/grass/grass_3_01.png
Loading tile terrain/grass/grass_8_05.png
Loading tile terrain/grass/grass_9_01.png
Loading tile terrain/grass/grass_inner_1_01.png
Loading tile player/humanoid_halfling_protector_myssil.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x098e88a0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module T-Engine4 Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 1295, 1007 ticks
[PROFILE] mounted online on /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE] unmounted online from /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead getnews
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font /data/font/VeraBd.ttf 16
Thanks for having fun!
Re: [b37] Various Things
Posted: Sun Jan 22, 2012 2:03 am
by Dougiegee
I have this as well (Win 7)
Re: [b37] Various Things
Posted: Sun Jan 22, 2012 5:35 am
by Varil
te4_log.txt, immediately after booting game then exiting:
Code: Select all
[CPU] Detected 8 CPUs
OpenAL device available: DirectSound Default (default SB X-Fi Audio [9F00])
OpenAL device available: WaveOut Default (default SB X-Fi Audio [9F00])
OpenAL device available: No Output (default SB X-Fi Audio [9F00])
OpenAL device available: SB X-Fi Audio [9F00] (default SB X-Fi Audio [9F00])
OpenAL device available: Generic Software (default SB X-Fi Audio [9F00])
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of: C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 8192
OpenGL max texture size: 8192
===fbo 1
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-0.9.37
[ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Varil\\T-Engine\4.0
bootstrap
C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game\thirdparty
C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted: te4 0 9 37
[ENGINE LOADER] loading engine: 0 9 37 te4
[ENGINE LOADER] using archived engine: /engines/te4-0.9.37.teae
Using cached font /data/font/Vera.ttf 12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping RUN_LEFT table: 0x06eb0bb0
Remapping DROP_FLOOR table: 0x06eb91d0
Remapping ATTACK_OR_MOVE_RIGHT_UP table: 0x06eb0c10
Remapping ATTACK_OR_MOVE_LEFT_DOWN table: 0x06eb92c0
Remapping SHOW_TIME table: 0x06eb9320
Remapping ATTACK_OR_MOVE_UP table: 0x06eb9580
Remapping ATTACK_OR_MOVE_LEFT_UP table: 0x06eb95e0
Remapping MOVE_STAY table: 0x06eb9640
Remapping RUN_RIGHT_UP table: 0x06eb9690
Remapping ATTACK_OR_MOVE_RIGHT_DOWN table: 0x06eb9878
Remapping MOVE_RIGHT_DOWN table: 0x06eb98d8
Remapping ATTACK_OR_MOVE_DOWN table: 0x06eb9928
Remapping REST table: 0x06eb9988
Remapping MOVE_DOWN table: 0x06eb99d8
Remapping SHOW_QUESTS table: 0x06eb9a28
Remapping CHANGE_LEVEL table: 0x06eb9a78
Remapping MOVE_LEFT_UP table: 0x06eb9258
Remapping WEAR_ITEM table: 0x06eb9b08
Remapping RUN table: 0x06eb93a8
Remapping USERCHAT_SWITCH_CHANNEL table: 0x06eb94f0
Remapping MOVE_LEFT_DOWN table: 0x06ebb868
Remapping USE_TALENTS table: 0x06eb9728
Remapping SHOW_INVENTORY table: 0x06eb9778
Remapping MOVE_LEFT table: 0x06eb97c8
Remapping TOGGLE_BUMP_ATTACK table: 0x06eb9540
Remapping USE_ITEM table: 0x06ebc4a0
Remapping RUN_LEFT_UP table: 0x06ebc0d0
Remapping RUN_LEFT_DOWN table: 0x06ebb8b8
Remapping ATTACK_OR_MOVE_LEFT table: 0x06ebb918
Remapping LEVELUP table: 0x06ebc3f0
Remapping ATTACK_OR_MOVE_RIGHT table: 0x06ebb9c8
Remapping PICKUP_FLOOR table: 0x06ebba28
Remapping TAKEOFF_ITEM table: 0x06ebc390
Remapping MOVE_RIGHT table: 0x06ebb978
Remapping USERCHAT_SHOW_TALK table: 0x06ebc130
Remapping MOVE_UP table: 0x06ebc180
Remapping RUN_UP table: 0x06ebc2d0
Remapping SHOW_CHARACTER_SHEET table: 0x06ebc1d0
Remapping RUN_AUTO table: 0x06ebc280
Remapping SHOW_EQUIPMENT table: 0x06ebc220
Remapping RUN_RIGHT_DOWN table: 0x06ebc330
Remapping LOOK_AROUND table: 0x06eb9818
Remapping MOVE_RIGHT_UP table: 0x06ebb818
Remapping RUN_DOWN table: 0x06ebc440
Remapping QUICK_SWITCH_WEAPON table: 0x06ebba78
Remapping RUN_RIGHT table: 0x06ebc500
Switching resolution to 1680x1050 Fullscreen 1680 1050 true
Setting resolution to 1680x1050 (fullscreen)
[DO RESIZE] 1680x1050 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 1680 1030 from 1680 1030
Creating profile thread
[PROFILE] mounted online on /current-profile
LuaVM: LuaJIT 2.0.0-beta8 x86
TE4Online starting...
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[PROFILE] logged in! varil
[PROFILE] Main thread got authed varil
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-0.9.37.team :: (as dir) false :: (as team) 16
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module tome-3.9.37.team :: (as dir) false :: (as team) 12
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.37
* Module: boot
** 0.9.37
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1680x1050 (2048, 2048)
Using cached font /data/font/Vera.ttf 12
[ONLINE PROFILE] current character game did not tell us
[ENGINE] Switching to realtime, interval 125 ms
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL 1.2
[ONLINE PROFILE] current character Main Menu
Using cached font /data/font/Vera.ttf 12
[TALENT] player 1 learning T_MANATHRUST true 2
[TALENT] player 1 learning T_FLAME true 2
[TALENT] player 1 learning T_FIREFLASH true 2
[TALENT] player 1 learning T_LIGHTNING true 2
[TALENT] player 1 learning T_SUNSHIELD true 2
[TALENT] player 1 learning T_FLAMESHOCK true 2
[MAP] Reseting tiles caches
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 35:21 :: 735
C Map seens texture: 38 (50x50)
Stored entities list actor table: 0x079baee0
Stored entities list object table: 0x079bc218
Stored entities list trap table: 0x079bc2a0
loaded room generator random_room function: 0x078f4a88
room generator function: 0x078f4a88 is making a room
loaded room multi_pillar 12 9
alloc multi_pillar
room allocated at 34 1 with center 39 5
room generator function: 0x078f4a88 is making a room
loaded room generator simple function: 0x079e26b0
alloc simple10x8
room allocated at 7 31 with center 11 34
room generator function: 0x078f4a88 is making a room
alloc simple5x12
room allocated at 33 34 with center 35 39
room generator function: 0x078f4a88 is making a room
loaded room small_x 5 5
alloc small_x
room allocated at 28 18 with center 30 20
room generator function: 0x078f4a88 is making a room
loaded room big_cross 13 11
alloc big_cross
room allocated at 8 13 with center 14 18
room generator function: 0x078f4a88 is making a room
alloc simple5x10
room allocated at 22 13 with center 24 17
room generator function: 0x078f4a88 is making a room
loaded room inner_circle 8 8
alloc inner_circle
room allocated at 36 17 with center 39 20
room generator function: 0x078f4a88 is making a room
loaded room small_inner_cross 7 7
alloc small_inner_cross
room allocated at 19 33 with center 22 36
room generator function: 0x078f4a88 is making a room
loaded room inner_cross 10 10
alloc inner_cross
room allocated at 3 38 with center 7 42
room generator function: 0x078f4a88 is making a room
alloc inner_circle
room allocated at 17 40 with center 20 43
Begin tunnel 10 table: 0x07a06238
Loading tile terrain/granite_wall1.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1.png
Loading tile npc/canine_w.png
Talent resolver for mountain troll thunderer : T_LIGHTNING => 4
[TALENT] mountain troll thunderer 274 learning T_LIGHTNING true 4
Loading tile npc/troll_mt.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_f.png
Talent resolver for mountain troll thunderer : T_LIGHTNING => 4
[TALENT] mountain troll thunderer 279 learning T_LIGHTNING true 4
Loading tile npc/troll_s.png
Loading tile npc/canine_ww.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/canine_fox.png
Loading tile npc/canine_warg.png
Loading tile npc/troll_m.png
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall2_17.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/granite_wall2_13.png
Loading tile terrain/granite_wall2_6.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile terrain/granite_wall2_1.png
Loading tile terrain/granite_wall2_4.png
Loading tile terrain/granite_wall2_12.png
Loading tile terrain/granite_wall2_14.png
Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x078f58b0
[ENGINE] Setting requested FPS to 60 (16 ms)
[MODULE LOADER] done loading module T-Engine4 Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 1197, 1169 ticks
resize 1680 x 1050
[DO RESIZE] 1680x1050 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 1680 1050 from 1680 1030
[RESOLUTION] changed to 1680 1050
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] get news
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font /data/font/VeraBd.ttf 16
Switching resolution to 1680x1030 1680 1030 false
Setting resolution to 1680x1030 (windowed)
[DO RESIZE] 1680x1030 (0)
OpenGL max texture size: 8192
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
Using cached font /data/font/VeraBd.ttf 16
Thanks for having fun!
stderr.txt consisted of a single line : PANIC: unprotected error in call to Lua API (Unable to initialize: attempt to call a string value)
Things I find interesting :
Code: Select all
Available video driver: windows
Available video driver: dummy
This sounds a lot like a generic "dunno, so here's the default" message, which is odd because my video card does have drivers installed.
And :
Then :
Code: Select all
resize 1680 x 1050
[DO RESIZE] 1680x1050 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 1680 1050 from 1680 1030
[RESOLUTION] changed to 1680 1050
But then there's :
Code: Select all
Switching resolution to 1680x1030 1680 1030 false
Setting resolution to 1680x1030 (windowed)
[DO RESIZE] 1680x1030 (0)
This is a weird sequence. My resolution is 1680X1050 fullscreen, same as my desktop. It looks like it opens with 800X600, switches to my chosen resolution...from 1680X1030? Then when I tell it nevermind, it reverts to 1680X1030, for some reason. A quick check of my resolution.cfg shows it to be correctly set to 1680X1050 fullscreen.
Incidentally, here's the te4_log.txt when I click "accept" instead :
Code: Select all
[CPU] Detected 8 CPUs
OpenAL device available: DirectSound Default (default SB X-Fi Audio [9F00])
OpenAL device available: WaveOut Default (default SB X-Fi Audio [9F00])
OpenAL device available: No Output (default SB X-Fi Audio [9F00])
OpenAL device available: SB X-Fi Audio [9F00] (default SB X-Fi Audio [9F00])
OpenAL device available: Generic Software (default SB X-Fi Audio [9F00])
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of: C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 8192
OpenGL max texture size: 8192
===fbo 1
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-0.9.37
[ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Varil\\T-Engine\4.0
bootstrap
C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game\thirdparty
C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted: te4 0 9 37
[ENGINE LOADER] loading engine: 0 9 37 te4
[ENGINE LOADER] using archived engine: /engines/te4-0.9.37.teae
Using cached font /data/font/Vera.ttf 12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping RUN_LEFT table: 0x06eda150
Remapping DROP_FLOOR table: 0x06eda1e8
Remapping ATTACK_OR_MOVE_RIGHT_UP table: 0x06eda238
Remapping ATTACK_OR_MOVE_LEFT_DOWN table: 0x06eda300
Remapping SHOW_TIME table: 0x06eda328
Remapping ATTACK_OR_MOVE_UP table: 0x06eda440
Remapping ATTACK_OR_MOVE_LEFT_UP table: 0x06ed3f40
Remapping MOVE_STAY table: 0x06ed39f8
Remapping RUN_RIGHT_UP table: 0x06eda2d0
Remapping ATTACK_OR_MOVE_RIGHT_DOWN table: 0x06ed3a80
Remapping MOVE_RIGHT_DOWN table: 0x06ed3ae0
Remapping ATTACK_OR_MOVE_DOWN table: 0x06ed3b30
Remapping REST table: 0x06ed3b90
Remapping MOVE_DOWN table: 0x06eda378
Remapping SHOW_QUESTS table: 0x06eda3c8
Remapping CHANGE_LEVEL table: 0x06ed9858
Remapping MOVE_LEFT_UP table: 0x06ed98a8
Remapping WEAR_ITEM table: 0x06eda418
Remapping RUN table: 0x06ed9930
Remapping USERCHAT_SWITCH_CHANNEL table: 0x06ed9990
Remapping MOVE_LEFT_DOWN table: 0x06edbea8
Remapping USE_TALENTS table: 0x06ed9a40
Remapping SHOW_INVENTORY table: 0x06ed96d0
Remapping MOVE_LEFT table: 0x06ed9720
Remapping TOGGLE_BUMP_ATTACK table: 0x06ed99e0
Remapping USE_ITEM table: 0x06edcae0
Remapping RUN_LEFT_UP table: 0x06edc710
Remapping RUN_LEFT_DOWN table: 0x06edbef8
Remapping ATTACK_OR_MOVE_LEFT table: 0x06edbf58
Remapping LEVELUP table: 0x06edca30
Remapping ATTACK_OR_MOVE_RIGHT table: 0x06edc008
Remapping PICKUP_FLOOR table: 0x06edc068
Remapping TAKEOFF_ITEM table: 0x06edc9d0
Remapping MOVE_RIGHT table: 0x06edbfb8
Remapping USERCHAT_SHOW_TALK table: 0x06edc770
Remapping MOVE_UP table: 0x06edc7c0
Remapping RUN_UP table: 0x06edc910
Remapping SHOW_CHARACTER_SHEET table: 0x06edc810
Remapping RUN_AUTO table: 0x06edc8c0
Remapping SHOW_EQUIPMENT table: 0x06edc860
Remapping RUN_RIGHT_DOWN table: 0x06edc970
Remapping LOOK_AROUND table: 0x06ed9770
Remapping MOVE_RIGHT_UP table: 0x06ed97c0
Remapping RUN_DOWN table: 0x06edca80
Remapping QUICK_SWITCH_WEAPON table: 0x06edc0b8
Remapping RUN_RIGHT table: 0x06edcb40
Switching resolution to 1680x1050 Fullscreen 1680 1050 true
Setting resolution to 1680x1050 (fullscreen)
[DO RESIZE] 1680x1050 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 1680 1030 from 1680 1030
Creating profile thread
[PROFILE] mounted online on /current-profile
LuaVM: LuaJIT 2.0.0-beta8 x86
TE4Online starting...
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[PROFILE] logged in! varil
[PROFILE] Main thread got authed varil
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-0.9.37.team :: (as dir) false :: (as team) 16
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module tome-3.9.37.team :: (as dir) false :: (as team) 12
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.37
* Module: boot
** 0.9.37
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1680x1050 (2048, 2048)
Using cached font /data/font/Vera.ttf 12
[ONLINE PROFILE] current character game did not tell us
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL 1.2
[ONLINE PROFILE] current character Main Menu
Using cached font /data/font/Vera.ttf 12
[TALENT] player 1 learning T_MANATHRUST true 2
[TALENT] player 1 learning T_FLAME true 2
[TALENT] player 1 learning T_FIREFLASH true 2
[TALENT] player 1 learning T_LIGHTNING true 2
[TALENT] player 1 learning T_SUNSHIELD true 2
[TALENT] player 1 learning T_FLAMESHOCK true 2
[MAP] Reseting tiles caches
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 35:21 :: 735
C Map seens texture: 38 (50x50)
Stored entities list actor table: 0x0796c170
Stored entities list object table: 0x0796d4a8
Stored entities list trap table: 0x0796d530
Generating cavern
Floodfill group 1 13
Floodfill group 2 675
Floodfill group 17 36
Floodfill group 246 12
Floodfill group 337 21
Floodfill group 338 93
Floodfill group 359 70
Floodfill group 380 41
Floodfill group 710 6
Floodfill group 833 131
Floodfill group 855 45
Floodfill group 1020 64
Floodfill group 1171 7
Floodfill group 1177 19
Ok floodfill
Loading tile terrain/crystal_floor1.png
Loading tile terrain/crystal_alpha2.png
Loading tile terrain/crystal_alpha6.png
Loading tile terrain/crystal_alpha4.png
Loading tile terrain/crystal_alpha5.png
Loading tile terrain/crystal_alpha1.png
Loading tile terrain/crystal_alpha3.png
Loading tile terrain/crystal_floor1.png
Loading tile npc/troll_f.png
Loading tile npc/troll_s.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/canine_w.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_m.png
Loading tile npc/troll_c.png
Loading tile npc/canine_fox.png
Loading tile terrain/crystal_floor4.png
Loading tile terrain/crystal_floor7.png
Loading tile terrain/crystal_floor2.png
Loading tile terrain/crystal_floor8.png
Loading tile terrain/crystal_floor3.png
Loading tile terrain/crystal_floor5.png
Loading tile terrain/crystal_floor6.png
Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x079524c8
[ENGINE] Setting requested FPS to 60 (16 ms)
[MODULE LOADER] done loading module T-Engine4 Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 745, 962 ticks
resize 1680 x 1050
[DO RESIZE] 1680x1050 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 1680 1050 from 1680 1030
[RESOLUTION] changed to 1680 1050
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font /data/font/VeraBd.ttf 16
[ENGINE] Switching to turn based
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[MAIN] rebooting lua state: nil nil boot player false
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of: C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\
LuaVM: LuaJIT 2.0.0-beta8 x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread afc260)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread afca00)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread afd168)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread afd6b0)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread afdce0)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Destroying particle thread 5 (waiting for thread afe628)
Cleaning up particle thread 5
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread afea38)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
Running lua loader code...
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
Reboot using te4 LATEST boot player false
LuaVM: LuaJIT 2.0.0-beta8 x86
[ENGINE LOADER] available from teae: te4-0.9.37
[ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Varil\\T-Engine\4.0
bootstrap
C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game\thirdparty
C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted: te4 0 9 37
[ENGINE LOADER] loading engine: 0 9 37 te4
[ENGINE LOADER] using archived engine: /engines/te4-0.9.37.teae
Using cached font /data/font/Vera.ttf 12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping RUN_LEFT table: 0x06d6c268
Remapping DROP_FLOOR table: 0x06d6c300
Remapping ATTACK_OR_MOVE_RIGHT_UP table: 0x06d6c350
Remapping ATTACK_OR_MOVE_LEFT_DOWN table: 0x06d6c418
Remapping SHOW_TIME table: 0x06d6c440
Remapping ATTACK_OR_MOVE_UP table: 0x06d6c558
Remapping ATTACK_OR_MOVE_LEFT_UP table: 0x06d6c5b8
Remapping MOVE_STAY table: 0x06d6c618
Remapping RUN_RIGHT_UP table: 0x06d6c668
Remapping ATTACK_OR_MOVE_RIGHT_DOWN table: 0x06d6c6c8
Remapping MOVE_RIGHT_DOWN table: 0x06d6c728
Remapping ATTACK_OR_MOVE_DOWN table: 0x06d6c778
Remapping REST table: 0x06d6c7d8
Remapping MOVE_DOWN table: 0x06d6c828
Remapping SHOW_QUESTS table: 0x06d6c878
Remapping CHANGE_LEVEL table: 0x06d6c8c8
Remapping MOVE_LEFT_UP table: 0x06d6c918
Remapping WEAR_ITEM table: 0x06d6cc70
Remapping RUN table: 0x06d6ccd0
Remapping USERCHAT_SWITCH_CHANNEL table: 0x06d6cd30
Remapping MOVE_LEFT_DOWN table: 0x06d6cf70
Remapping USE_TALENTS table: 0x06d6cde0
Remapping SHOW_INVENTORY table: 0x06d6ce30
Remapping MOVE_LEFT table: 0x06d6ce80
Remapping TOGGLE_BUMP_ATTACK table: 0x06d6cd80
Remapping USE_ITEM table: 0x06d6dba8
Remapping RUN_LEFT_UP table: 0x06d6d7d8
Remapping RUN_LEFT_DOWN table: 0x06d6cfc0
Remapping ATTACK_OR_MOVE_LEFT table: 0x06d6d020
Remapping LEVELUP table: 0x06d6daf8
Remapping ATTACK_OR_MOVE_RIGHT table: 0x06d6d0d0
Remapping PICKUP_FLOOR table: 0x06d6d130
Remapping TAKEOFF_ITEM table: 0x06d6da98
Remapping MOVE_RIGHT table: 0x06d6d080
Remapping USERCHAT_SHOW_TALK table: 0x06d6d838
Remapping MOVE_UP table: 0x06d6d888
Remapping RUN_UP table: 0x06d6d9d8
Remapping SHOW_CHARACTER_SHEET table: 0x06d6d8d8
Remapping RUN_AUTO table: 0x06d6d988
Remapping SHOW_EQUIPMENT table: 0x06d6d928
Remapping RUN_RIGHT_DOWN table: 0x06d6da38
Remapping LOOK_AROUND table: 0x06d6ced0
Remapping MOVE_RIGHT_UP table: 0x06d6cf20
Remapping RUN_DOWN table: 0x06d6db48
Remapping QUICK_SWITCH_WEAPON table: 0x06d6d180
Remapping RUN_RIGHT table: 0x06d6dc08
Switching resolution to 1680x1050 Fullscreen 1680 1050 true
Setting resolution to 1680x1050 (fullscreen)
[DO RESIZE] 1680x1050 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 1680 1050 from 1680 1050
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login varil
[PROFILE] Main thread got authed varil
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-0.9.37.team :: (as dir) false :: (as team) 16
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module tome-3.9.37.team :: (as dir) false :: (as team) 12
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.37
* Module: boot
** 0.9.37
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1680x1050 (2048, 2048)
Using cached font /data/font/Vera.ttf 12
[ONLINE PROFILE] current character game did not tell us
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL 1.2
[ONLINE PROFILE] current character Main Menu
Using cached font /data/font/Vera.ttf 12
[TALENT] player 1 learning T_MANATHRUST true 2
[TALENT] player 1 learning T_FLAME true 2
[TALENT] player 1 learning T_FIREFLASH true 2
[TALENT] player 1 learning T_LIGHTNING true 2
[TALENT] player 1 learning T_SUNSHIELD true 2
[TALENT] player 1 learning T_FLAMESHOCK true 2
[MAP] Reseting tiles caches
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 35:21 :: 735
C Map seens texture: 38 (50x50)
Stored entities list actor table: 0x07005fd0
Stored entities list object table: 0x06f8b4d8
Stored entities list trap table: 0x06f9e598
End Room: nil
Loading tile terrain/tree.png
Loading tile terrain/grass.png
Loading tile terrain/flower.png
Loading tile npc/canine_fox.png
Loading tile npc/canine_w.png
Loading tile npc/troll_s.png
Loading tile npc/canine_ww.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/troll_f.png
Talent resolver for mountain troll thunderer : T_LIGHTNING => 4
[TALENT] mountain troll thunderer 285 learning T_LIGHTNING true 4
Loading tile npc/troll_mt.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_c.png
Talent resolver for mountain troll thunderer : T_LIGHTNING => 4
[TALENT] mountain troll thunderer 289 learning T_LIGHTNING true 4
Loading tile npc/troll_m.png
Loading tile npc/canine_warg.png
Loading tile terrain/tree_alpha8.png
Loading tile terrain/tree_alpha2.png
Loading tile terrain/tree_alpha6.png
Loading tile terrain/grass2.png
Loading tile terrain/tree_alpha3.png
Loading tile terrain/tree_alpha1.png
Loading tile terrain/tree_alpha13.png
Loading tile terrain/grass.png
Loading tile terrain/flower_03.png
Loading tile terrain/tree_alpha10.png
Loading tile terrain/tree_alpha9.png
Loading tile terrain/tree_alpha11.png
Loading tile terrain/tree_alpha12.png
Loading tile terrain/tree_alpha7.png
Loading tile terrain/tree_alpha5.png
Loading tile terrain/tree_alpha4.png
Loading tile terrain/flower_06.png
Loading tile terrain/mushroom_05.png
Loading tile terrain/mushroom_04.png
Loading tile terrain/mushroom_03.png
Loading tile terrain/flower_05.png
Loading tile terrain/mushroom_02.png
Loading tile terrain/mushroom_01.png
Loading tile terrain/mushroom_06.png
Loading tile terrain/mushroom_07.png
Loading tile terrain/flower_02.png
Loading tile terrain/flower_01.png
Loading tile terrain/flower_04.png
Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x06ffe6d8
[ENGINE] Setting requested FPS to 60 (16 ms)
[MODULE LOADER] done loading module T-Engine4 Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 1281, 1188 ticks
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font /data/font/VeraBd.ttf 16
Thanks for having fun!
Re: [b37] Various Things
Posted: Sun Jan 22, 2012 6:14 am
by Rectifier
Looks like both of you are running the game in full screen mode, try setting it to a windowed resolution smaller than your whole screen, post if that helps or not.
Re: [b37] Various Things
Posted: Sun Jan 22, 2012 9:16 am
by Shuro2005
obliviously sayed that this is a fullscreen-problem. in windowed mode it didnt appear. Second test with a smaller Fullscreen mode, works without problems.
So this problem only appears on the same fullscreen resolution as the deskto.
Re: [b37] Various Things
Posted: Sun Jan 22, 2012 4:30 pm
by Rectifier
A strange problem, but glad that I helped you...sort of.
