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[b37]Iceblocks and Mark of the Spellblaze Quest

Posted: Wed Jan 18, 2012 5:28 pm
by Rectifier
So I went to Spellblaze with my yeekromancer-turned-lich and after easily defeating the corruptor, agreed to join him in taking out Zigur. I mean come on, what necromancer wouldn't jump at the chance to kill those mindless buffoons? *ahem* Anyway...I'm using the bugfix add-on.

During said encounter I get a low duration stun, no big deal, and then I get put in an ice block a turn later. I use my wild infusion (lichs are undead and are not supposed to use infusions,the bug is already fixed for the next release however) and it removes the stun. I get freed from the block by the next turn; I do not remember if that was from the duration ending, my damage, or someone else's damage.

As a result, now EVERYONE is hostile to my yeekromancer, and since teleport/phase door doesn't work in Zigur, and I didn't have a movement infusion, blah blah insert excuse, I lost a life on what was originally an easy encounter. I of course easily obliterated them all when I returned. Peons!

Question: Does this only happen on necromancers? If so, this can be quite game breaking for a necromancer. And if it happens to everyone...still game breaking.

Re: [b37]Iceblocks and Mark of the Spellblaze Quest

Posted: Thu Jan 19, 2012 2:32 am
by Dante3214
I'm not sure this is related but, when I'm frozen my minions and allies temporarily become hostile towards me (to attack the ice block I imagine). The past two high-level necromancers I've played had to kill both the corrupter and the anti-magic heathens. However I probably invoked darkness on the corrupters face and was not frozen at the time :oops: .

Perhaps once your corrupter allies become hostile when frozen, they stay hostile. By the way, I've only ever had this problem on a necromancer, as well (not even archmage).