[b37] Ambuscade bugged
Posted: Sun Jan 15, 2012 8:00 pm
The shadow Ambuscade creates automatically picks up any items on the ground if you have the transmog chest. There is no way to access the shadows inventory to drop them and the items don't drop when it dies which means any item your shadow picks up is lost forever. Could be fixed by not giving it the transmog chest when it spawns.
Also the way the amount of turns it lasts for is really odd, it's bugged in some way with how it handles speed increases but I haven't figured out exactly how it's bugged. Here are some examples:
If you use a movement speed infusion with a shadow every tile you move counts as a turn the shadow is active even though it is only taking a fraction of one game turn. This means if you activate a movement infusion and then move 5 tiles on a shadow that only has 5 turns remaining on it it will dissapear even though less then one turn has passed.
If your shadow uses shadow veil with a global/attack speed of 100% it will reduce the duration of the shadow by 1 turn even though when you use shadow veil multiple game turns pass. However if your global or attack speed is higher then 100% and your shadow uses shadow veil every additional action you take while it is active will reduce the remaining duration by 1.
It's as if every action reduces the duration by 1 instead of every turn but instantaneous abilities like activating rune shields and movement infusions don't.
It's a really fun and useful ability but it doesn't seem useable at the moment due to these bugs.
Also the way the amount of turns it lasts for is really odd, it's bugged in some way with how it handles speed increases but I haven't figured out exactly how it's bugged. Here are some examples:
If you use a movement speed infusion with a shadow every tile you move counts as a turn the shadow is active even though it is only taking a fraction of one game turn. This means if you activate a movement infusion and then move 5 tiles on a shadow that only has 5 turns remaining on it it will dissapear even though less then one turn has passed.
If your shadow uses shadow veil with a global/attack speed of 100% it will reduce the duration of the shadow by 1 turn even though when you use shadow veil multiple game turns pass. However if your global or attack speed is higher then 100% and your shadow uses shadow veil every additional action you take while it is active will reduce the remaining duration by 1.
It's as if every action reduces the duration by 1 instead of every turn but instantaneous abilities like activating rune shields and movement infusions don't.
It's a really fun and useful ability but it doesn't seem useable at the moment due to these bugs.