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hasLos typo in primal-magic.lua

Posted: Mon Dec 26, 2011 7:53 am
by Noel
In game/modules/tome/data/talents/cursed/primal-magic.lua, hasLOS is miscapitalized as hasLos:

Code: Select all

===================================================================
--- game/modules/tome/data/talents/cursed/primal-magic.lua      (revision 4754)
+++ game/modules/tome/data/talents/cursed/primal-magic.lua      (working copy)
@@ -116,7 +116,7 @@
                game.logPlayer(self, "Selects a displacement location...")
                local tg = {type="ball", nolock=true, pass_terrain=false, nowarning=true, range=range, radius=0}
                x, y = self:getTarget(tg)
-               if not x or not self:hasLos(x, y) then return nil end
+               if not x or not self:hasLOS(x, y) then return nil end
 
                -- Target code does not restrict the target coordinates to the range, it lets the project function do it
                -- but we cant ...

Re: hasLos typo in primal-magic.lua

Posted: Mon Dec 26, 2011 5:30 pm
by darkgod
fixed