[b36] displacement shield issues
Posted: Wed Dec 14, 2011 11:11 am
Right now the talent seems a bit broken.
- range doesn't work as advertized, the target will be accepted even if out of range (not sure this needs fixing)
- can be targeted without LoS (for example via arcane eye)
- my biggest gripe: the reflected damage apparently bypasses the target's resistance mechanisms (my fireblast hit OMHWs for something like 130 dmg and my DP reflection of the same blast for something like 500), not 100% sure, but the reflection might actually happen before player resistance too (unfortunately i did not find the code for the actual shield effect
)
What I'd propose as a fix:
- it can still be targeted without LoS or range
- actual damage will only be transferred within LoS and within range, otherwise it acts like a damage shield
- damage will be transferred as a spell attack, maybe apply +25% pierce resistance, so it's not completely useless vs. elemental monsters which usually have 100% resistance to their own element
- range doesn't work as advertized, the target will be accepted even if out of range (not sure this needs fixing)
- can be targeted without LoS (for example via arcane eye)
- my biggest gripe: the reflected damage apparently bypasses the target's resistance mechanisms (my fireblast hit OMHWs for something like 130 dmg and my DP reflection of the same blast for something like 500), not 100% sure, but the reflection might actually happen before player resistance too (unfortunately i did not find the code for the actual shield effect

What I'd propose as a fix:
- it can still be targeted without LoS or range
- actual damage will only be transferred within LoS and within range, otherwise it acts like a damage shield
- damage will be transferred as a spell attack, maybe apply +25% pierce resistance, so it's not completely useless vs. elemental monsters which usually have 100% resistance to their own element