[b36] Ritch Flamespitter arrival
Posted: Wed Dec 14, 2011 10:17 am
The grand arrival effect of the Ritch flamespitter is inconsistent with other, similar ones and with its description. It hits friendly targets instead of enemies.
EDIT: found the bug.
should read
EDIT: found the bug.
Code: Select all
self:project(tg, m.x, m.y, DamageType.TEMP_EFFECT, {friends=true, eff=self.EFF_LOWER_FIRE_RESIST, dur=4+self:getTalentLevelRaw(t), p={power=self:combatTalentMindDamage(t, 15, 70)}}, {type="flame"})
Code: Select all
self:project(tg, m.x, m.y, DamageType.TEMP_EFFECT, {foes=true, eff=self.EFF_LOWER_FIRE_RESIST, dur=4+self:getTalentLevelRaw(t), p={power=self:combatTalentMindDamage(t, 15, 70)}}, {type="flame"})