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[b36] emotes and particle effects still jitter

Posted: Sat Dec 10, 2011 5:18 pm
by tiger_eye
As the subject says, emotes and particle effects still "jitter", as was happening here:

http://forums.te4.org/viewtopic.php?f=42&t=25407

Re: [b36] emotes and particle effects still jitter

Posted: Wed Feb 01, 2012 5:11 am
by tiger_eye
Fix is attached. Also fixes the jittery/uneven map scrolling that Ido Y. mentioned in the roguelike radio interview with DarkGod.

I was poking around the core map code making changes for hex grids, and I figured I could give this another look. This patch is a little more than two lines ;-)

Re: [b36] emotes and particle effects still jitter

Posted: Thu Feb 02, 2012 5:31 am
by tiger_eye
Fixed/improved a couple more things: When the map is smaller than the viewport in a dimension, the map will remain centered (instead of going back and forth). 0 smooth creature movement is handled properly.

Two files are attached:

"smooth_map_scrolling2-incremental.txt", which assumes the patch in the previous post has already been applied.

"smooth_map_scrolling2-full.txt", which includes the changes from the previous post.