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[b36] New inventory cannot tab to other panes

Posted: Fri Dec 09, 2011 12:55 am
by Sirioh
This isn't technically a bug, just... I'd guess I'd call it an oversight with the new inventory interface. I don't know if I'm just ignorant of the workaround (entirely possible, given on how many other things I have to be told I'm wrong about) or if it's an unexpected development. (Windows 7)

Because the inventory is split into tabs, and the tab key cycles between those tabs, it's no longer possible to to tab over to, for example, the list of a shop's items, or to your character's ragdoll. This forces the use of the mouse to use or interact with items in those panes. At minimum, you can move the mouse to hover over the shop's pane and then navigate via directional keys. In the case of the ragdoll pane, you must hover over an item to navigate, otherwise the focus remains on the inventory list. You must also hover over an item before being able to navigate them in the ragdoll pane when using 'take off item' (default 't') even though the ragdoll pane is the only one available in that window. Also, attempting to tab when the selection focus is on an item in a shop's list will cause a lua error (I believe I sent in a couple in b35). A third minor, slightly unrelated, issue is that highlighting items via keyboard navigation won't show the tooltip (subsequently disallowing the use of holding ctrl to view a comparison). Highlighting with the mouse is the only way to view an item's tooltip or a comparison.

While these issues aren't, by any means, major, they do break the flow of the interface in being able to do much of the work via keyboard. The inability to navigate the ragdoll by keys forces binding them to hotkeys, which may or may not be as readily and easily accessible as equipped-item use had been in b34 and previous - certainly, I'd much rather keep my ~25 readily accessible keys for talents rather than low-priority equipped item use, which were accessible by quick, three-stroke a-tab-[letter] in previous builds.

I don't know if it defeats the purpose of the ragdoll, but perhaps the ragdoll pane can include at the bottom a navigable list equipped items, which can have the standard alphabetical list for interactive use? And perhaps allow the use of shift-tab to tab between interface panes. Or even take all interface navigation from movement keys: standard movement keys to navigate the list, ctrl left/right to navigate tabs, ctrl up/down to navigate panels (allowing players to rebind interface navigation if they wish).

Re: [b36] New inventory cannot tab to other panes

Posted: Fri Dec 09, 2011 11:19 am
by Fela
Last i checked, you moved between your and the shop's inventory using the left/right arrow keys.

Re: [b36] New inventory cannot tab to other panes

Posted: Fri Dec 09, 2011 2:53 pm
by Rectifier
I don't understand the issue here, but maybe thats because I've dealt with far more annoying inventory management.

And there are 40 hotkeys you can use not 25...

Re: [b36] New inventory cannot tab to other panes

Posted: Fri Dec 09, 2011 10:21 pm
by Sirioh
Fela wrote:Last i checked, you moved between your and the shop's inventory using the left/right arrow keys.
I just tried and left/right arrow keys was not changing the focus between the panels.
And there are 40 hotkeys you can use not 25...
Note the qualifier 'readily and easily accessible.' This certainly something that varies according to a player's preferance, but between modifier keys (alt, shift, ctrl) and the position of my hands and simple familiarity there are only about 25 keys that I consider readily accessible.

Re: [b36] New inventory cannot tab to other panes

Posted: Fri Dec 09, 2011 11:35 pm
by Frumple
Just to be sure, you were actually using the arrow keys? The numpad ones don't do it, for some ungodly reason.

Arrows are working for me, to move between my inv and the shop's. The non-shop inventory is a bit wonkier, but usually some combination of tab and arrow keys manages to get the job done.

Providing I don't get fed up with trying and just use the mouse. Th'ragdoll doesn't play well with the keyboard, bleh. It plays just... not well.

Re: [b36] New inventory cannot tab to other panes

Posted: Sat Dec 10, 2011 1:55 am
by Rectifier
Sirioh, I have changed hotkeys and mapped them to unused alphabetical characters, if you can you should do the same for easier access.

Re: [b36] New inventory cannot tab to other panes

Posted: Sat Dec 10, 2011 1:57 am
by Sirioh
I did try again, actually, and it looks like you were right. I think the reason I believed it didn't work before was that my own inventory was empty, so it didn't look like the focus was changing.

Also, it appears that using the arrow keys to skip panes will also allow you to highlight items for comparison (although you have to up/down to move to the item, then left/right to move to a pane and back, before it'll work).

I guess that resolves the shop/ragdoll panel issue (lua error aside, which is avoided), although I would still like to see an alphabetical list of equipped items, and the 'delayed' item selection/focus could do with being cleaned as well. Like I mentioned earlier, these are definitely minor issues. I only bring them up because minor interface issues like these tend to get overlooked in bug quashing, but can still frustrate players who haven't learned to work around it. It certainly frustrated me until I made this post.