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[b35] Archers hitting when they should'nt; Stuns don't work

Posted: Sun Dec 04, 2011 10:56 am
by Atlar
  • Archers hitting me with Acc way lower than my def:
    Last one was e.g. 51acc vs my 71def. It seemed to be able to consistently hit me.

    Stuns or Confusion don't work, for no (obvious) reason:

    Inspection shows no confusion/stun resistance, physical save is waaay lower than my physical power (e.g. 35 save vs 79 power) and the attacks where hits, of course. I think this might happen only with uniques.
    The skills I used are Dual Strike, Dirty Fighting and Skullcracker.
Had this problems with my marauder, can't really speak for other classes in b35.

Re: [b35] Archers hitting when they should'nt; Stuns don't w

Posted: Sun Dec 04, 2011 3:16 pm
by lukep
For the archer: Is it possible that it was shooting "unerring" ammo? That would give it a bonus of 500 to accuracy (before adjustments due to tiers), although you are describing it as a more common problem than would be from that.

For confusion, you need to measure it against their mental save, not physical IIRC, though I doubt that that's the issue if you have good enough stats. Do they immediately get infusion saturation and pain suppression after you attempt a stun/confusion? If so, they are using a Wild infusion to immediately clear the status effect.

Re: [b35] Archers hitting when they should'nt; Stuns don't w

Posted: Mon Dec 05, 2011 10:07 am
by Fela
Might be a general archery problem though.

My latest Shadowblade death was from archers when normal attacks almost always missed, due to my high defense. Did not check the log though, but next time i will ;).

Re: [b35] Archers hitting when they should'nt; Stuns don't w

Posted: Fri Dec 09, 2011 11:51 pm
by Fela
Ok, i remembered to check the log this time:

Code: Select all

[ARCHERY ACQUIRE TARGETS WITH]	elm longbow of power	flaming elm arrow of unerring flight
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow of power	flaming elm arrow of unerring flight
Adding entity	100389	after	100284
[ATTACK ARCHERY] to 	Chi	 :: 	16.550970047043	5	5	::	1
checkHit	100	30.55
=> chance to hit	100
[ATTACK ARCHERY] raw dam	16.550970047043	versus	5	with APR	5
[ATTACK ARCHERY] after armor	16.550970047043
[ATTACK ARCHERY] after range	23
[PHYS CRIT %]	1
[ATTACK ARCHERY] after crit	23
[ATTACK ARCHERY] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] after resists dam	23
[PROJECTOR] final dam	23
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	10	0.9	 on dam	6
[PROJECTOR] after resists dam	5.4
[PROJECTOR] final dam	5.4
[LOG]	Skeleton archer hits Chi for #aaaaaa#23 physical#LAST#, #LIGHT_RED#6 fire#LAST# damage (total 28.40).
skeleton archer	100284	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_SHOOT
[LOG]	Skeleton archer shoots!
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow of power	flaming elm arrow of unerring flight
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow of power	flaming elm arrow of unerring flight
Adding entity	100390	after	100284
[ATTACK ARCHERY] to 	Chi	 :: 	16.550970047043	5	5	::	1
checkHit	100	30.55
=> chance to hit	100
[ATTACK ARCHERY] raw dam	16.550970047043	versus	5	with APR	5
[ATTACK ARCHERY] after armor	16.550970047043
[ATTACK ARCHERY] after range	21
[PHYS CRIT %]	1
[ATTACK ARCHERY] after crit	21
[ATTACK ARCHERY] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] final dam	21
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	10	0.9	 on dam	6
[PROJECTOR] after resists dam	5.4
[PROJECTOR] final dam	5.4
[LOG]	Skeleton archer hits Chi for #aaaaaa#21 physical#LAST#, #LIGHT_RED#6 fire#LAST# damage (total 26.40).
skeleton archer	100284	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_SHOOT
[LOG]	Skeleton archer shoots!
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow of power	flaming elm arrow of unerring flight
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow of power	flaming elm arrow of unerring flight
Adding entity	100391	after	100284
[ATTACK ARCHERY] to 	Chi	 :: 	16.550970047043	5	5	::	1
checkHit	100	30.55
=> chance to hit	100
[ATTACK ARCHERY] raw dam	16.550970047043	versus	5	with APR	5
[ATTACK ARCHERY] after armor	16.550970047043
[ATTACK ARCHERY] after range	17
[PHYS CRIT %]	1
[ATTACK ARCHERY] after crit	17
[ATTACK ARCHERY] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] final dam	17
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	10	0.9	 on dam	6
[PROJECTOR] after resists dam	5.4
[PROJECTOR] final dam	5.4
[LOG]	Skeleton archer hits Chi for #aaaaaa#17 physical#LAST#, #LIGHT_RED#6 fire#LAST# damage (total 22.40).
[USERCHAT] channel part	lukep	tome-spoiler
[USERCHAT] channel part	lukep	global
[USERCHAT] channel part	lukep	tome
skeleton archer	100284	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_SHOOT
[LOG]	Skeleton archer shoots!
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow of power	flaming elm arrow of unerring flight
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow of power	flaming elm arrow of unerring flight
Adding entity	100392	after	100284
[ATTACK ARCHERY] to 	Chi	 :: 	16.550970047043	5	5	::	1
checkHit	100	30.55
=> chance to hit	100
[ATTACK ARCHERY] raw dam	16.550970047043	versus	5	with APR	5
[ATTACK ARCHERY] after armor	16.550970047043
[ATTACK ARCHERY] after range	19
[PHYS CRIT %]	1
[ATTACK ARCHERY] after crit	19
[ATTACK ARCHERY] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] final dam	19
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	10	0.9	 on dam	6
[PROJECTOR] after resists dam	5.4
[PROJECTOR] final dam	5.4
[LOG]	Skeleton archer hits Chi for #aaaaaa#19 physical#LAST#, #LIGHT_RED#6 fire#LAST# damage (total 24.40).
I'm not really getting the 100% hit chance against ANY defense (as far as i understand it is now normalized to 100), unless that is a feature of unerring flight?

If so, could we please agree that NPCs should not have a resource that is only overpowered because it is LIMITED?

Edit: b36 not b35