[b35] Waters of Life not useable when poisoned

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Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

[b35] Waters of Life not useable when poisoned

#1 Post by Dekar »

I have the Poisoned and Numbing Poison effects on me but Waters of Life is greyed out. ( Or can't it be used at the same time as regen infusions? I played too much with undeads. :P )
I read that Wild Infusions at first didn't remove vine poisons in the prerelease versions, so this may be related.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [b35] Waters of Life not useable when poisoned

#2 Post by edge2054 »

It's been awhile since I worked on that code but if I had to guess line 32 in gifts/harmony.lua should be

Code: Select all

if e.subtype.disease or e.subtype.poison then
I think the current pre-use check is left over from before all the subtypes got converted into tables.

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: [b35] Waters of Life not useable when poisoned

#3 Post by spiralrazor »

What folder is that file contained in?? Couldnt find it the other day.

Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

Re: [b35] Waters of Life not useable when poisoned

#4 Post by Dekar »

Did you extract the game/modules/tome-3.9.35.team file? It should be openable like any .zip file.
Inside it you will find most files ( all but the engine files ).

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: [b35] Waters of Life not useable when poisoned

#5 Post by spiralrazor »

ok i checked, that line is actually in there verbatim

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