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[b34] knockback from WAVE damage uses wrong source x, y

Posted: Thu Oct 27, 2011 4:48 am
by tiger_eye
The knockback from WAVE damage (from Tidal Wave and Vargh Redemption) uses the current location of the source actor (src.x, src.y) from which to knockback the target--even if the source actor teleports away. It should use the location from which the wave began.

Re: [b34] knockback from WAVE damage uses wrong source x, y

Posted: Tue Nov 01, 2011 11:11 pm
by darkgod
fixed