More detail would be helpful. What were the actual before-and-after values? What weapon are you using, what are your stats, what's your talent with that weapon, what other damage-boosting equipment do you have on, etc.
I believe the physical power bonus from Willful Combat, as with every other physical power bonus, is subject to the adjustment in _M:combatDamage (in game/modules/tome/class/interface/Combat.lua) which puts diminishing returns on damage.
Code: Select all
function _M:combatDamage(weapon)
...
local power = math.max(self.combat_dam + (weapon.dam or 1) + add, 1)
power = (math.sqrt(power / 10) - 1) * 0.8 + 1
print((...))
return self:rescaleDamage(totstat / 1.5 * power * talented_mod)
end
...
--- Scale damage values
-- This makes low damage values equal to what they should be and puts disminishing returns to super high values
function _M:rescaleDamage(dam)
if dam <= 0 then return dam end
return dam * (1 - math.log10(dam * 2) / 7)
end
Let's suppose we're using a steel dagger (base weapon power 10) and have 30 Dex and 25 Cun, a belt with +3 physical power, and +40% damage with knives. "add" is 0 because that's taken from Arcane Destruction, Blood Frenzy, and brawler stuff. Before Willful Combat, we have "power" = 10 + 3 +0 = 13. Then power = (sqrt(power/10)-1)*.8+1 = 1.112. "totstat" is 45% of Dex + 45% of Cun = 24.75. So we call rescaleDamage(24.75/1.5*1.112*1.4) = rescaleDamage(25.687) = 23.007.
Now let's add 20 physical power for Willful Combat. "totstat" is the same, but "power" is 10+23+0=33 before the sqrt thing. Then power = (sqrt(33/10)-1)*.8+1 = 1.653. rescaleDamage(24.75/1.5*1.653*1.4) = rescaleDamage(38.184) = 27.913. So essentially, the +20 physical power became about +5
real damage in the end, assuming we "roll" the lowest possible value on the weapon damage range thing. It will be a bit higher on most hits.
I must admit, though, I'm still struggling to understand the combat code, and have been for quite some time. I've never seen a clear, thorough explanation of it
anywhere. I may not be reading it right. I should spend some time doing
Science! with the game and write it up....