Possible information on High Level enemies in starting zones
Posted: Sun Oct 02, 2011 9:32 pm
This is in relation to things like level 25 Ritches in the Ritch tunnels and other similar bugs.
Working on some new NPCs I found something interesting. Not sure if it'll lead to a fix for this bug or not but considering the behavior I thought it worth sharing.
Specifically I was playing with a couple of different escorts and found that this always worked...
And this wouldn't...
I was testing these monsters in the trollmire and didn't consider that the zone cap for the patriarch was to blame. I was able to spawn them with the debug console without issue.
When I took the second escort code to the east it generated the escorts without issue.
Anecdotal evidence... the summon code would only spawn the young in the trollmire. But that could have just been raw chance.
Working on some new NPCs I found something interesting. Not sure if it'll lead to a fix for this bug or not but considering the behavior I thought it worth sharing.
Specifically I was playing with a couple of different escorts and found that this always worked...
Code: Select all
make_escort = {
{type = "spiderkin", name="weaver young", number=2, no_subescort=true}, -- level 7 monster
},
Code: Select all
make_escort = {
{type = "spiderkin", name="weaver patriarch", number=2, no_subescort=true}, -- level 27 monster
},
When I took the second escort code to the east it generated the escorts without issue.
Anecdotal evidence... the summon code would only spawn the young in the trollmire. But that could have just been raw chance.
Code: Select all
summon = {
{type = "spiderkin", subtype = "spider", name="weaver young", number=2, hasxp=false},
{type = "spiderkin", subtype = "spider", name="weaver patriarch", number=1, hasxp=false},
},