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B34: Fourth Hotkey page not displaying GUI

Posted: Sun Sep 18, 2011 10:48 pm
by Elkan
Not sure if this is simply not supported yet, if the fourth set of hotkeys (the ones defaulting to Alt+ foo) Are keys only then that's cool, however when I pg down to cycle through the key panes, It announces it is cycling through to hotkey page 4, but the icons are not appearing and nothing is clickable. I can assign abilities through the (M)enu screen, and the actual keybinds work fine, but the visual implementation is not in effect yet, as far as I can tell. (Which made me sad, as I run at 2560x1600, enjoy playing archmages and Chronomancers, who can QUITE easily fill up 36 slots and when I saw "Added a fourth page of hotkeys bringing the total to 48" I went Squeee! and clapped my hands like a schoolgirl, looking forward to having everything one one long row at the bottom of my screen.

Re: B34: Fourth Hotkey page not displaying GUI

Posted: Sat Oct 01, 2011 12:10 pm
by Willi
I have the same problem - I can assign hotkeys to "alt"+ but they are not displayed on hotkey bar

Re: B34: Fourth Hotkey page not displaying GUI

Posted: Mon Oct 31, 2011 4:08 am
by magelike
I have this problem too. The hotkeys are actually there, but they're not visible at all on the GUI.

Re: B34: Fourth Hotkey page not displaying GUI

Posted: Mon Oct 31, 2011 4:17 am
by magelike
I just fixed this in my version of the game. This will be part of my quickhotkeys patch that I'll be submitting soon.

Re: B34: Fourth Hotkey page not displaying GUI

Posted: Mon Oct 31, 2011 4:34 am
by magelike
Also just fixed a bug causing hotkeys to disappear into a void when they're dragged into a page that's not supported. If you try to drag a hotkey into "page 5" (which doesn't exist), it'll bounce back to its original position on the bar (or just disappear if you're dragging from the abilities menu).

Re: B34: Fourth Hotkey page not displaying GUI

Posted: Mon Oct 31, 2011 6:10 am
by magelike
And fixed a bug with engine.interface.PlayerHotkeys:hotkeyAutoTalents() that caused talents to be added to the hotkey bar whenever the function was called even if the talent was already on the bar, causing lots of duplicate clutter. Now, when the function is called, it won't create a new hotkey for talents that are already hotkeyed.