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[b33] No XP from Monsters finished off by traps or other NPC
Posted: Wed Sep 14, 2011 9:14 am
by Gliktch
Since ToME is a single-player game, it makes sense that any hostile creatures killed during play (even if they lose their last few HP from a trap or beam attack from a monster behind them) should still give the player full experience. Maybe I'm incorrect about this happening, but I do remember having a random unique finished off by the mummy lord behind it using an attack rune, and I didn't get even 1% xp change when for similar monsters I had got 3-10%+ before that (lvl 11 killing lvl 30-35 monsters).
I don't know how to use debug commands or how to turn on verbose combat messages, but if there's an easy way to do this (without being cheatery) that would be handy

Re: [b33] No XP from Monsters finished off by traps or other
Posted: Wed Sep 14, 2011 4:23 pm
by Final Master
Keep in mind, the xp value is represented via a % value - you can hover over it to see the actual numbers. There's a very good chance that you gained less than 1% of the xp that you needed to level up, but still gained xp.
Re: [b33] No XP from Monsters finished off by traps or other
Posted: Wed Sep 14, 2011 7:14 pm
by grimwerk
I posted a similar issue recently [now fixed]. Enemies killed by some types of traps would not drop alchemical ingredients. I've often wondered if an enemy killed exclusively by nightshade and explosion traps actually gives me experience, but I haven't tested to confirm.
Re: [b33] No XP from Monsters finished off by traps or other
Posted: Wed Sep 14, 2011 10:14 pm
by TheRani
I have been playing a lot of rogue trap specialists, killing most of their enemies with traps, and they've definitely been gaining experience from trap kills.
Re: [b33] No XP from Monsters finished off by traps or other
Posted: Thu Sep 15, 2011 7:27 am
by Gliktch
To clarify: I'm talking about traps that are pre-existing in a level (in these cases, elven ruins), and/or damage from a hostile enemy's bone spear or rune: heat beam or other such ability 'finishing off' monsters in between them and the player.
When I get home I'll confirm with a savefile which I specifically copied for another reason (splash trap hurting a monster without alerting it) and check xp on hover before and after.
