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[b33] Curse of Death

Posted: Wed Sep 14, 2011 5:54 am
by lukep
The description in Curse of Death could be made clearer, as it stops regeneration infusions as well as passive life regen, which is what I consider "natural". Alternatively, the effect could be changed to only affect normal regeneration. This has lead to several deaths, and an extremely difficult last battle with an archer that had two regen infusions (and no other healing).

Re: [b33] Curse of Death

Posted: Wed Sep 14, 2011 7:07 am
by edge2054
Changing the timed effect to say 'all regeneration' instead of 'natural regeneration' would be good. The spell description just says any natural healing and should probably be changed as well.

I'd actually prefer to see more effects that prevent regeneration. Regen infusions are generally better then straight heals and having more effects that specifically penalized them would encourage players not to rely to much on one or the other. Curse of Death is rare enough though that I can see how it could take someone by surprise.

Maybe the real bug here is that we don't have more abilities like it on monsters ;) So there's no training wheels in the early game for effects like this.