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Digging Daikara

Posted: Mon Sep 12, 2011 6:01 pm
by martinuzz
As I cannot imagine this being intentional, I'll post this in bug reports.

Daikara walls are undiggable, while there are many mobs that pass through walls there.

I just had to say byebye to my Frost Treads, and another 30-ish pieces of gold/loot, dropped by Harkor Zun and it's fragments, as I cannot reach them.

Re: Digging Daikara

Posted: Mon Sep 12, 2011 8:45 pm
by Hedrachi
http://forums.te4.org/viewtopic.php?f=41&t=27286

Something new that was added for b29 or b30. Not sure if I like it, especially when loot appears in the "mountain chain" tiles.

But basically, regular mountains are diggable, mountain chains are not.

Re: Digging Daikara

Posted: Wed Sep 14, 2011 1:22 am
by Hedrachi
Sorry for double post, screenie of mountain chain in TP2.
Lack of mouse cursor due to using software cursor (hardware cursor is invisible at all times, this one only in screenies, heh)
Lack of mouse cursor due to using software cursor (hardware cursor is invisible at all times, this one only in screenies, heh)
tome-3.9.33-1315956400.jpg (89.56 KiB) Viewed 1964 times

Re: Digging Daikara

Posted: Fri Sep 16, 2011 3:56 pm
by tiger_eye
I have encountered this one time: on a level in Daikara that includes Burb's "Snow Giant Camp" vault. I haven't seen "Mountain Chain" tiles in any other non-worldmap level.

Re: Digging Daikara

Posted: Fri Sep 16, 2011 5:55 pm
by grimwerk
When you successfully dig a square in Daikara, the adjacent mountain squares sometimes toggle between rocky mountain (diggable) and mountain chain (undiggable).

So gold or items atop a mountain chain square can sometimes be accessed by clearing adjacent tiles.

Re: Digging Daikara

Posted: Fri Sep 16, 2011 7:33 pm
by Zonk
Also, when you try to dig an undiggable square, why not make it stop after 1 turn or even simpy not let you? Would save just a bit of time.

Re: Digging Daikara

Posted: Sat Sep 17, 2011 3:35 pm
by Hedrachi
Playthrough with a berserker, the only mountain chain-free levels were Daikara 5 and Rift-Daikara. This only started up after Shockbolt's tiles became the default tileset... there any way for tiles to determine what gets plunked down?