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[b32] Windows 2000 and SDL_SetModuleHandle
Posted: Mon Sep 05, 2011 5:18 pm
by priestsofsyrinx
The "Entry Point Not Found" message is back! This time its SDL_SetModuleHandle in library SDL.dll
b31 was working for me with the "failsafe" exe when I had a similar problem, but trying the same thing for b32 doesn't cut it apparently. Hoping there's another easy fix.
Re: [b32] Windows 2000 and SDL_SetModuleHandle
Posted: Mon Sep 05, 2011 11:11 pm
by darkgod
Re: [b32] Windows 2000 and SDL_SetModuleHandle
Posted: Tue Sep 06, 2011 5:26 am
by priestsofsyrinx
That's done it, thanks!
Re: [b32] Windows 2000 and SDL_SetModuleHandle
Posted: Tue Sep 06, 2011 1:02 pm
by hypnotoad
I can't get it to work. It starts loading, I get a black background screen, but very soon an error item appears in the task bar. The program still loads quite a while, then closes and the error message goes to the foreground, something like: "t-engine-b32-fa.exe has generated errors and will be closed by Windows. You will need to restart the program. An error log is being created." The .exe name is for some reason cut shorter than the real name, don't know if it's relevant.
Te4_log: [CPU] Detected 1 CPUs
stderr: PANIC: unprotected error in call to Lua API (Unable to initialize! attempt to call a string value)
Re: [b32] Windows 2000 and SDL_SetModuleHandle
Posted: Tue Sep 06, 2011 1:06 pm
by darkgod
Re: [b32] Windows 2000 and SDL_SetModuleHandle
Posted: Tue Sep 06, 2011 8:53 pm
by hypnotoad
The file fbo_active.cfg was there, and it already contained the line fbo_active = false. Running b31 before b32 didn't help either. Still behaves the way I described (error, closes).
Re: [b32] Windows 2000 and SDL_SetModuleHandle
Posted: Wed Sep 07, 2011 10:11 pm
by priestsofsyrinx
I guess I'll be needing a new failsafe exe for the latest b33. If I could compile my own exe, I would, but I've tried it before with other games and it doesn't go well when you don't know what you're doing

. I know a lot of the compilers people use now make exes that are windows 2000 incompatible.