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				Water tiles and pathing
				Posted: Mon Sep 05, 2011 3:57 pm
				by Susramanian
				When clicking on a distant tile in the Trollmire, the @ will just charge into any lake that's in the way, interrupting the run with drowning. Pathfinding should try hard to avoid water.
			 
			
					
				Re: Water tiles and pathing
				Posted: Mon Sep 05, 2011 4:55 pm
				by darkgod
				fixed
			 
			
					
				Re: Water tiles and pathing
				Posted: Mon Sep 05, 2011 11:52 pm
				by Aquillion
				darkgod wrote:fixed
It shouldn't care about water if you have water breathing, though -- is that doable?
 
			 
			
					
				Re: Water tiles and pathing
				Posted: Tue Sep 06, 2011 12:01 am
				by marvalis
				Path-finding seemed to insist on running over traps even if another path was available.