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[b32] Infinite lua error hang

Posted: Sun Sep 04, 2011 3:40 pm
by budswell
Hi. I had been playing for a while and then quit with CTRL-X
Back at the main menu I select High Scores
That cause this quite funky effect of LUA error alert boxescoming from the centre of the screen.
As more came it slowed down and eventually stopped. CPU was at 50% (its dual core so I assume that means one CPU at 100%).

Screenshot here: http://k.min.us/iAhruNMSDys2b.png
Logile here: http://www.mediafire.com/file/rrh6totke ... op-log.zip

Re: [b32] Infinite lua error hang

Posted: Sun Sep 04, 2011 3:51 pm
by darkgod
Temporary fix: disable fbo

In your home/t-engine/4.0/settings/ edit/create the file fbo_active.cfg
inside put:

Code: Select all

fbo_active = false

Re: [b32] Infinite lua error hang

Posted: Sun Sep 04, 2011 4:42 pm
by martinuzz
This fixes the bug, where the game will hang at starting up, as reported in the other thread, as well

Re: [b32] Infinite lua error hang

Posted: Sun Sep 04, 2011 5:25 pm
by darkgod
right posted in the wrong thread sorry

Re: [b32] Infinite lua error hang

Posted: Mon Sep 05, 2011 2:29 pm
by Dougiegee
The highscores work for me if I disable the moving gameplay menu background before going into highscores.

Re: [b32] Infinite lua error hang

Posted: Tue Sep 06, 2011 2:30 pm
by budswell
darkgod wrote:right posted in the wrong thread sorry
But does it apply to this one too?

This is consistently reproducable for me.
Dougiegee wrote:The highscores work for me if I disable the moving gameplay menu background before going into highscores.
Yep, this workaround works for me too.