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[b33] Text area is duplicated at 2560x1600 resolution

Posted: Tue Aug 30, 2011 10:15 am
by velk
Windows 7, 64 bit.

When running the game as 2560x1600 fullscreen, the first 20 or so characters of the text box are repeated again in the middle of the screen, for example :

'Things here - A steel longsword. Things here - A Stee'

Re: [b31] Text area is duplicated at 2560x1600 resolution

Posted: Tue Aug 30, 2011 12:05 pm
by faustgeist
I also run this resolution and hope for larger tile options one day :)

~R

Re: [b31] Text area is duplicated at 2560x1600 resolution

Posted: Tue Aug 30, 2011 12:07 pm
by darkgod
should be fixed

Re: [b33] Text area is duplicated at 2560x1600 resolution

Posted: Thu Sep 08, 2011 11:52 pm
by velk
This was fixed in b32, but has come back in b33.

Possibly also related, when your movement causes the screen to pan, the terrain 'flickers'. ( I can't say for sure, but it looks like it illuminates the next step as if it had not panned, and then redraws it one row of tiles closer. )

Re: [b33] Text area is duplicated at 2560x1600 resolution

Posted: Fri Sep 09, 2011 7:11 am
by darkgod
Uhhhhhm
Can you screenshot it please ?

Re: [b33] Text area is duplicated at 2560x1600 resolution

Posted: Fri Sep 09, 2011 10:10 am
by velk
This is the text area repeating - I can't screenshot the 'flicker' or 'jumpiness' because it only happens when the character is moving in a way that causes the screen to pan.

E.g. walking down a long corridor, after a number of steps, the map will move to keep the character in the general vicinity of the middle, at that point the map will 'flicker'. This only happens in fullscreen 2500x1600, lower fullscreen resolutions appear to work fine.

Re: [b33] Text area is duplicated at 2560x1600 resolution

Posted: Tue Sep 13, 2011 9:25 am
by darkgod
fixed