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[B31] Summon skill description and inherit stats

Posted: Wed Aug 10, 2011 3:20 am
by marvalis
The skill description reads:
Your summons inherit some of your stats: increased damage%%, stun/pin/confusion/blindness resistance, armour penetration.
The code is:

Code: Select all

	local main_weapon = self:getInven("MAINHAND") and self:getInven("MAINHAND")[1]
	m:attr("combat_apr", self:combatAPR(main_weapon))
	m.inc_damage = table.clone(self.inc_damage, true)
	m.resists_pen = table.clone(self.resists_pen, true)
	m:attr("stun_immune", self:attr("stun_immune"))
	m:attr("blind_immune", self:attr("blind_immune"))
	m:attr("pin_immune", self:attr("pin_immune"))
	m:attr("confusion_immune", self:attr("confusion_immune"))
IF I understand this correctly, then that means that only the main hand weapon armor penetration is used. The description does not mention resistance penetration but the code does.

The description should then read:
Your summons inherit some of your stats: stun/pin/confusion/blindness resistance, increased damage%%, resistance penetration, and the armour penetration of your main hand weapon.

Re: [B31] Summon skill description and inherit stats

Posted: Wed Aug 10, 2011 7:32 am
by Reverend Bizarre
Also, descriptions of summons don't mention the fact that summons improve not only with willpower of Summoner, but with his level too. Level 1 Summoner will summon level 1 War Hound, level 2 Summoner will summon level 2 War Hound and so on.